游戏开始创建玩家设置初始位置时使用动画
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@@ -6,6 +6,7 @@ local Player={}--Player class
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local max,min=math.max,math.min
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local lg=math.log10
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local ins,rem=table.insert,table.remove
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local ct=coroutine
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@@ -153,19 +154,25 @@ local function task_movePosition(P,x,y,size)
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local x1,y1,size1=P.x,P.y,P.size
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while true do
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coroutine.yield()
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x1=x1*.93+x*.07
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y1=y1*.93+y*.07
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size1=size1*.93+size*.07
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if(x1-x)^2+(y1-y)^2<6.26 then
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local d=((x1-x)^2+(y1-y)^2)^.5
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if d<.626 then
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P:setPosition(x,y,size)
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return true
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else
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d=max(.08-lg(d)*.02,.016)
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x1=x1+(x-x1)*d
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y1=y1+(y-y1)*d
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size1=size1+(size-size1)*d
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P:setPosition(x1,y1,size1)
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end
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end
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end
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local function checkPlayer(obj,Ptar)
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return obj.args[1]==Ptar
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end
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function Player.movePosition(P,x,y,size)
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P:newTask(task_movePosition,x,y,size or P.size)
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TASK.removeTask_iterate(checkPlayer,P)
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TASK.new(task_movePosition,P,x,y,size or P.size)
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end
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function Player.set20G(P,if20g,init)--Only set init=true when initialize CC, do not use it
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