新增灯笼背景
This commit is contained in:
11
main.lua
11
main.lua
@@ -157,6 +157,15 @@ IMG.init{
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electric="mess/electric.png",
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electric="mess/electric.png",
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hbm="mess/hbm.png",
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hbm="mess/hbm.png",
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lanterns={
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"lanterns/1.png",
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"lanterns/2.png",
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"lanterns/3.png",
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"lanterns/4.png",
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"lanterns/5.png",
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"lanterns/6.png",
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},
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}
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}
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SKIN.init{
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SKIN.init{
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"crystal_scf",
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"crystal_scf",
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@@ -328,7 +337,7 @@ do
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end
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end
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end
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end
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if STAT.version<1301 then
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if STAT.version<1302 then
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fs.remove("conf/user")
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fs.remove("conf/user")
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NOGAME=true
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NOGAME=true
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end
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end
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BIN
media/image/lanterns/1.png
Normal file
BIN
media/image/lanterns/1.png
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Binary file not shown.
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After Width: | Height: | Size: 5.4 KiB |
BIN
media/image/lanterns/2.png
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BIN
media/image/lanterns/2.png
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Binary file not shown.
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After Width: | Height: | Size: 7.3 KiB |
BIN
media/image/lanterns/3.png
Normal file
BIN
media/image/lanterns/3.png
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Binary file not shown.
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After Width: | Height: | Size: 7.0 KiB |
BIN
media/image/lanterns/4.png
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BIN
media/image/lanterns/4.png
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After Width: | Height: | Size: 8.1 KiB |
BIN
media/image/lanterns/5.png
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BIN
media/image/lanterns/5.png
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Binary file not shown.
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After Width: | Height: | Size: 7.8 KiB |
BIN
media/image/lanterns/6.png
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BIN
media/image/lanterns/6.png
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Binary file not shown.
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After Width: | Height: | Size: 6.9 KiB |
49
parts/backgrounds/lanterns.lua
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49
parts/backgrounds/lanterns.lua
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@@ -0,0 +1,49 @@
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--Cool liquid background
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local gc=love.graphics
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local int,rnd=math.floor,math.random
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local ins,rem=table.insert,table.remove
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local back={}
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local lanterns
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local t
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function back.init()
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lanterns={}
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t=0
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end
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function back.update(dt)
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t=t-dt
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local H=SCR.h
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if t<=0 then
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local size=SCR.rad*(2+rnd()*3)/5/2000
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local L={
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x=SCR.w*rnd(),
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y=H*1.05,
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vy=size*2,
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size=size,
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phase=rnd(),
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vp=.02+.02*rnd(),
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}
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ins(lanterns,L)
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t=rnd(.626,1.626)
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end
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for i=#lanterns,1,-1 do
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local L=lanterns[i]
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L.y=L.y-L.vy*dt*60
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L.phase=(L.phase+L.vp*dt*60)%1
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if L.y<.05*H then
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rem(lanterns,i)
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end
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end
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end
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function back.draw()
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gc.clear(.1,.1,.1)
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gc.push("transform")
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gc.origin()
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gc.setColor(1,1,1)
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for i=1,#lanterns do
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local L=lanterns[i]
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mDraw(IMG.lanterns[int(L.phase*6)+1],L.x,L.y,nil,L.size)
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end
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gc.pop()
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end
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return back
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