b3b触发点和上限都减小200,变为800和1000
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@@ -747,7 +747,7 @@ do--Player.drop(P)--Place piece
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{300,1200,1700,4000,6000},--I
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{220,800,2000,3000,8000,26000},--Else
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}--B2Bmul:1.2/2.0; Mini*=.6
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local b2bPoint={50,100,180,1000,1200,9999}
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local b2bPoint={50,100,180,800,1000,9999}
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local b2bATK={3,5,8,12,18}
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local reAtk={0,0,1,1,1,2,2,3,3}
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@@ -1052,7 +1052,7 @@ do--Player.drop(P)--Place piece
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cmb=cmb+1
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if dospin then
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cscore=(spinSCR[CB.name]or spinSCR[8])[cc]
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if P.b2b>1000 then
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if P.b2b>800 then
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P:showText(text.b3b..text.block[CB.name]..text.spin.." "..text.clear[cc],0,-30,35,"stretch")
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atk=b2bATK[cc]+cc*.5
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exblock=exblock+1
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@@ -1094,7 +1094,7 @@ do--Player.drop(P)--Place piece
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end
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elseif cc>=4 then
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cscore=cc==4 and 1000 or cc==5 and 1500 or 2000
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if P.b2b>1000 then
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if P.b2b>800 then
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P:showText(text.b3b..text.clear[cc],0,-30,50,"fly")
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atk=4*cc-10
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sendTime=100
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@@ -1134,7 +1134,7 @@ do--Player.drop(P)--Place piece
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exblock=exblock+2
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sendTime=sendTime+120
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if STAT.row+cc>4 then
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P.b2b=1200
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P.b2b=1000
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cscore=cscore+300*min(6+STAT.pc,10)
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else
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cscore=cscore+626
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@@ -1184,7 +1184,7 @@ do--Player.drop(P)--Place piece
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cscore=cscore+min(50*cmb,500)*(2*cc-1)
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end
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if P.b2b>1200 then P.b2b=1200 end
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if P.b2b>1000 then P.b2b=1000 end
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--Bonus atk/def when focused
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if GAME.modeEnv.royaleMode then
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@@ -1258,8 +1258,8 @@ do--Player.drop(P)--Place piece
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cscore=30
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end
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if P.b2b>1000 then
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P.b2b=max(P.b2b-40,1000)
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if P.b2b>800 then
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P.b2b=max(P.b2b-40,800)
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end
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P:garbageRelease()
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end
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