0.7.24α
This commit is contained in:
91
toolfunc.lua
91
toolfunc.lua
@@ -24,7 +24,6 @@ end
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function mDraw(s,x,y)
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gc.draw(s,x-s:getWidth()*.5,y)
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end
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function destroyPlayers()
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if players then
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for _,P in next,players do if P.id then
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@@ -75,16 +74,13 @@ local drawableTextLoad={
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"setting2Help",
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"musicRoom",
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"nowPlaying",
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"warning",
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}
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function swapLanguage(l)
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text=require("language/"..langID[l])
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Widget.sel=nil
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for S,L in next,Widget do
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for N,W in next,L do
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if W.type=="button"then
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W.alpha=0
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W.text=text.ButtonText[S][N]
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end
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W.text=text.WidgetText[S][N]
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end
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end
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gc.push("transform")
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@@ -109,6 +105,7 @@ function changeBlockSkin(n)
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n=n-1
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gc.push("transform")
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gc.origin()
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gc.setColor(1,1,1)
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for i=1,13 do
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gc.setCanvas(blockSkin[i])
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gc.draw(blockImg,30-30*i,-30*n)
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@@ -126,7 +123,7 @@ function VIB(t)
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end
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end
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function SFX(s,v)
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if setting.sfx then
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if setting.sfx>0 then
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local n=1
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::L::if sfx[s][n]:isPlaying()then
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n=n+1
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@@ -137,20 +134,32 @@ function SFX(s,v)
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end
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goto L
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end::quit::
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sfx[s][n]:setVolume(v or 1)
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sfx[s][n]:setVolume((v or 1)*setting.sfx*.125)
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sfx[s][n]:play()
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end
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end
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function VOICE(s,n)
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if setting.voc then
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voicePlaying[#voicePlaying+1]=voice[s][n or rnd(#voice[s])]
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if #voicePlaying==1 then
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voicePlaying[1]:play()
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function getFreeVoiceChannel()
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local i=#voiceQueue
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for i=1,i do
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if #voiceQueue[i]==0 then return i end
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end
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voiceQueue[i+1]={}
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return i+1
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end
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function VOICE(s,chn)
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if setting.voc>0 then
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if chn then
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voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
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--添加到[chn]
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else
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local P=#voiceQueue
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voiceQueue[P+1]={voiceList[s][rnd(#voiceList[s])]}
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--新建[chn]
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end
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end
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end
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function BGM(s)
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if setting.bgm then
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if setting.bgm>0 then
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if bgmPlaying~=s then
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if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
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for i=#Task,1,-1 do
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@@ -167,8 +176,19 @@ function BGM(s)
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end
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bgmPlaying=s
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else
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if bgmPlaying then bgm[bgmPlaying]:play()end
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if bgmPlaying then
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local v=setting.bgm*.125
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bgm[bgmPlaying]:setVolume(v)
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if v>0 then
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bgm[bgmPlaying]:play()
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else
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bgm[bgmPlaying]:pause()
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end
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end
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end
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elseif bgmPlaying then
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bgm[bgmPlaying]:pause()
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bgmPlaying=nil
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end
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end
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@@ -221,7 +241,7 @@ function gotoScene(s,style)
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time=swap[style][1],mid=swap[style][2],
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draw=swap[style].d
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}
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Widget.sel=nil
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widget_sel=nil
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if style~="none"then
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SFX("swipe")
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end
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@@ -253,8 +273,11 @@ local prevMenu={
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saveSetting()
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gotoScene("main")
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end,
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setting2="setting",
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setting3="setting",
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setting_game= "setting",
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setting_graphic="setting",
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setting_sound= "setting",
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setting_control="setting",
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setting_touch= "setting",
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help="main",
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history="help",
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stat="main",
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@@ -339,8 +362,8 @@ function loadSetting()
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local p=find(t[i],"=")
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if p then
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local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
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if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
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setting[t]=v=="true"
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if t=="sfx"or t=="bgm"or t=="voc"then
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setting[t]=toN(v:match("[012345678]"))or setting[t]
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elseif t=="vib"then
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setting.vib=toN(v:match("[012345]"))or 0
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elseif t=="fullscreen"then
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@@ -366,6 +389,8 @@ function loadSetting()
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end
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elseif t=="virtualkeyAlpha"then
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setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
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elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="bgblock"or t=="smo"then
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setting[t]=v=="true"
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elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
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setting[t]=v=="true"
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elseif t=="frameMul"then
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@@ -373,9 +398,7 @@ function loadSetting()
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elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
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v=toN(v)if not v or v<0 then v=0 end
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setting[t]=int(v)
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elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="smo"then
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setting[t]=v=="true"
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elseif t=="fxs"then
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elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
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setting[t]=toN(v:match("[0123]"))or 0
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elseif t=="lang"then
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setting[t]=toN(v:match("[123]"))or 1
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@@ -386,22 +409,30 @@ function loadSetting()
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end
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end
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local saveOpt={
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"ghost","center",
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"grid","swap",
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"fxs","bg",
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"das","arr",
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"sddas","sdarr",
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"holdR",
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"swap",
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"ghost","center",
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"smo","grid",
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"dropFX",
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"shakeFX",
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"atkFX",
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"frameMul",
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"fullscreen",
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"bg",
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"bgblock",
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"lang",
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"skin",
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"sfx","bgm",
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"vib","voc",
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"fullscreen",
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"bgblock",
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"skin","smo",
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"virtualkeyAlpha",
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"virtualkeyIcon",
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"virtualkeySwitch",
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"frameMul",
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}
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function saveSetting()
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local vk={}
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