代码小调整
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@@ -1365,12 +1365,12 @@ function player.freshBlock(P,keepGhost,control,system)
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if control then
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if P.gameEnv.easyFresh then
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local d,d0=P.lockDelay,P.gameEnv.lock
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if d<d0 and P.freshTime<P.gameEnv.freshLimit then
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local d0=P.gameEnv.lock
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if P.lockDelay<d0 and P.freshTime<P.gameEnv.freshLimit then
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if not system then
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P.freshTime=P.freshTime+1
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end
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P.lockDelay=min(d+d0*.6,d0)
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P.lockDelay=d0
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P.dropDelay=P.gameEnv.drop
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end
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if P.curY<P.minY then
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