0.8.15Bug Fixed
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@@ -6,10 +6,12 @@ local function task_PC(P)
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter==21 then
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local t=P.stat.pc%2
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local S=P.gameEnv.skin
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for i=1,4 do
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local r=freeRow.get(0)
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for j=1,10 do
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r[j]=PCbase[4*t+i][j]
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local _=PCbase[4*t+i][j]
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r[j]=S[_]or 0
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end
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ins(P.field,1,r)
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ins(P.visTime,1,freeRow.get(20))
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@@ -40,7 +42,7 @@ local function newPC(P)
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elseif b<5 then b=7-b
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end
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end
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P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
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P:getNext(b)
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end
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P.modeData.counter=P.stat.piece==0 and 20 or 0
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newTask(task_PC,P)
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