0.8.15Bug Fixed
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@@ -12,7 +12,7 @@ local function score(P)
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if MD.point%100==99 then SFX.play("blip_1")end
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if int(MD.point*.01)>MD.event then
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local s=MD.event+1;MD.event=s--level up!
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P:showText(text.stage(s),0,-120,80,"fly")
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P:showTextF(text.stage(s),0,-120,80,"fly")
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local E=P.gameEnv
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if s<4 then--first 300
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if s~=1 then E.lock=E.lock-1 end
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