降低回合制难度和评级标准
This commit is contained in:
@@ -23,7 +23,7 @@ return{
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=1,hold=true,node=8000})
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PLY.newAIPlayer(2,BOT.template{type='9S',speedLV=7,hold=false})
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end,
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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@@ -32,9 +32,9 @@ return{
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if P.result=='win'then
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if P.result=='win'then
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local T=P.stat.piece
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local T=P.stat.piece
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return
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return
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T<=7*8 and 5 or
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T<=7*10 and 5 or
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T<=7*10 and 4 or
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T<=7*13 and 4 or
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T<=7*15 and 3 or
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T<=7*18 and 3 or
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T<=7*26 and 2 or
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T<=7*26 and 2 or
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1
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1
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end
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end
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@@ -23,7 +23,7 @@ return{
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=2,hold=true,node=16000})
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=7,next=2,hold=false,node=5000})
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end,
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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@@ -32,9 +32,9 @@ return{
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if P.result=='win'then
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if P.result=='win'then
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local T=P.stat.piece
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local T=P.stat.piece
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return
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return
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T<=7*8 and 5 or
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T<=7*10 and 5 or
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T<=7*10 and 4 or
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T<=7*13 and 4 or
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T<=7*15 and 3 or
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T<=7*18 and 3 or
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T<=7*26 and 2 or
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T<=7*26 and 2 or
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1
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1
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end
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end
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@@ -23,7 +23,7 @@ return{
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=3,hold=true,node=26000})
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=7,next=3,hold=true,node=20000})
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end,
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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@@ -32,9 +32,9 @@ return{
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if P.result=='win'then
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if P.result=='win'then
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local T=P.stat.piece
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local T=P.stat.piece
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return
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return
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T<=7*8 and 5 or
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T<=7*10 and 5 or
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T<=7*10 and 4 or
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T<=7*13 and 4 or
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T<=7*15 and 3 or
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T<=7*18 and 3 or
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T<=7*26 and 2 or
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T<=7*26 and 2 or
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1
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1
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end
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end
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@@ -23,7 +23,7 @@ return{
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=1,hold=true,node=13000})
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PLY.newAIPlayer(2,BOT.template{type='9S',speedLV=7,hold=true})
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end,
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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@@ -32,9 +32,9 @@ return{
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if P.result=='win'then
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if P.result=='win'then
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local T=P.stat.piece
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local T=P.stat.piece
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return
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return
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T<=7*8 and 5 or
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T<=7*10 and 5 or
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T<=7*10 and 4 or
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T<=7*13 and 4 or
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T<=7*15 and 3 or
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T<=7*18 and 3 or
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T<=7*26 and 2 or
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T<=7*26 and 2 or
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1
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1
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end
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end
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@@ -23,7 +23,7 @@ return{
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=4,hold=true,node=40000})
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=7,next=4,hold=true,node=40000})
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end,
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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@@ -32,9 +32,9 @@ return{
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if P.result=='win'then
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if P.result=='win'then
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local T=P.stat.piece
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local T=P.stat.piece
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return
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return
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T<=7*8 and 5 or
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T<=7*10 and 5 or
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T<=7*10 and 4 or
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T<=7*13 and 4 or
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T<=7*15 and 3 or
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T<=7*18 and 3 or
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T<=7*26 and 2 or
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T<=7*26 and 2 or
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1
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1
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end
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end
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