【警告:需要测试】
调整玩家能hold/移动/旋转方块的条件 修复cc复活后小bug 整理代码
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@@ -220,7 +220,7 @@ function Player:act_moveLeft(auto)
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self.ctrlCount=self.ctrlCount+1
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end
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self.movDir=-1
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if self.control and self.waiting==0 then
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if self.cur then
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if self.cur and not self:ifoverlap(self.cur.bk,self.curX-1,self.curY)then
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self:createMoveFX('left')
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self.curX=self.curX-1
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@@ -241,7 +241,7 @@ function Player:act_moveRight(auto)
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self.ctrlCount=self.ctrlCount+1
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end
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self.movDir=1
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if self.control and self.waiting==0 then
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if self.cur then
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if self.cur and not self:ifoverlap(self.cur.bk,self.curX+1,self.curY)then
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self:createMoveFX('right')
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self.curX=self.curX+1
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@@ -258,21 +258,21 @@ function Player:act_moveRight(auto)
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end
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end
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function Player:act_rotRight()
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if self.control and self.cur then
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if self.cur then
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self.ctrlCount=self.ctrlCount+1
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self:spin(1)
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self.keyPressing[3]=false
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end
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end
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function Player:act_rotLeft()
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if self.control and self.cur then
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if self.cur then
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self.ctrlCount=self.ctrlCount+1
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self:spin(3)
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self.keyPressing[4]=false
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end
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end
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function Player:act_rot180()
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if self.control and self.cur then
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if self.cur then
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self.ctrlCount=self.ctrlCount+2
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self:spin(2)
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self.keyPressing[5]=false
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@@ -280,7 +280,7 @@ function Player:act_rot180()
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end
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function Player:act_hardDrop()
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local ENV=self.gameEnv
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if self.control and self.cur then
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if self.cur then
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if self.lastPiece.autoLock and self.frameRun-self.lastPiece.frame<ENV.dropcut then
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SFX.play('drop_cancel',.3)
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else
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@@ -305,7 +305,7 @@ function Player:act_hardDrop()
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end
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function Player:act_softDrop()
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self.downing=1
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if self.control and self.cur then
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if self.cur then
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if self.curY>self.ghoY then
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self.curY=self.curY-1
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self:freshBlock('fresh')
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@@ -317,7 +317,8 @@ function Player:act_softDrop()
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end
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end
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function Player:act_hold()
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if self.control and self.cur then
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print(self.control,self.cur)
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if self.cur then
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if self:hold()then
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self.keyPressing[8]=false
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end
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@@ -1325,7 +1326,7 @@ function Player:hold_swap(ifpre)
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self.stat.hold=self.stat.hold+1
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end
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function Player:hold(ifpre)
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if self.holdTime>0 and(ifpre or self.falling==0 and self.waiting==0)then
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if self.holdTime>0 and(self.cur or ifpre)then
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if self.gameEnv.holdMode=='hold'then
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self:hold_norm(ifpre)
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elseif self.gameEnv.holdMode=='swap'then
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@@ -2048,7 +2049,7 @@ do
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return _cc,_gbcc
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end
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end
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function Player:loadAI(data)--Load AI params
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function Player:loadAI(data)--Load AI with params
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self.bot=BOT.new(self,data)
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self.bot.data=data
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end
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