玩家绘制代码调整
This commit is contained in:
546
parts/player.lua
546
parts/player.lua
@@ -591,282 +591,292 @@ local function Pdraw_norm(P)
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local _
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local ENV=P.gameEnv
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gc.push("transform")
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gc.translate(P.x,P.y)gc.scale(P.size)
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--Camera
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gc.translate(P.x,P.y)gc.scale(P.size)
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--Fill field
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gc.translate(150+P.fieldOff.x,70+P.fieldOff.y)
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gc.setColor(0,0,0,.6)gc.rectangle("fill",0,-10,300,610)
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--Grid
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if ENV.grid then
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gc.setLineWidth(1)
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gc.setColor(1,1,1,.2)
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for x=1,9 do gc.line(30*x,-10,30*x,600)end
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for y=0,19 do
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y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
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gc.line(0,y,300,y)
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end
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end
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--In-field things
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gc.setLineWidth(2)
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gc.translate(0,P.fieldBeneath)
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gc.setScissor(scr.x+(P.absFieldX+P.fieldOff.x)*scr.k,scr.y+(P.absFieldY+P.fieldOff.y)*scr.k,300*P.size*scr.k,610*P.size*scr.k)
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if P.falling==-1 then--Field block only
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for j=int(P.fieldBeneath/30+1),#P.field do
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for i=1,10 do
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if P.field[j][i]>0 then
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gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
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drawPixel(j,i,P.field[j][i])
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end
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end
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end
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else--Field with falling animation
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local dy,stepY=0,ENV.smooth and(P.falling/(ENV.fall+1))^2.5*30 or 30
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local A=P.falling/ENV.fall
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local h,H=1,#P.field
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for j=int(P.fieldBeneath/30+1),H do
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while j==P.clearingRow[h]do
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h=h+1
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dy=dy+stepY
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gc.translate(0,-stepY)
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gc.setColor(1,1,1,A)
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gc.rectangle("fill",0,630-30*j,300,stepY)
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end
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for i=1,10 do
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if P.field[j][i]>0 then
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gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
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drawPixel(j,i,P.field[j][i])
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end
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end
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end
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gc.translate(0,dy)
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end
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drawFXs(P)
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if P.cur and P.waiting==-1 then
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local curColor=P.cur.color
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--Ghost
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if ENV.ghost then
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gc.setColor(1,1,1,ENV.ghost)
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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drawPixel(i+P.imgY-1,j+P.curX-1,curColor)
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end
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end end
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end
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local dy=ENV.smooth and P.imgY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
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gc.translate(0,-dy)
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local trans=P.lockDelay/ENV.lock
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if ENV.block then
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--White Boarder(indicate lockdelay)
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SHADER.alpha:send("a",trans)
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gc.setShader(SHADER.alpha)
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_=blockSkin[curColor]
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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local x=30*(j+P.curX)-60-3
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local y=630-30*(i+P.curY)-3
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gc.draw(_,x,y)gc.draw(_,x+6,y+6)
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gc.draw(_,x+6,y)gc.draw(_,x,y+6)
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end
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end end
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gc.setShader()
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--Block
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gc.setColor(1,1,1)
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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drawPixel(i+P.curY-1,j+P.curX-1,curColor)
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end
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end end
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end
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--Rotate center
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if ENV.center then
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gc.setColor(1,1,1,trans*ENV.center)
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local x=30*(P.curX+P.sc[2])-15
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gc.draw(IMG.spinCenter,x,600-30*(P.curY+P.sc[1])+15,nil,nil,nil,4,4)
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if ENV.ghost then
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gc.translate(0,dy)
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gc.setColor(1,1,1,trans*ENV.center)
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gc.draw(IMG.spinCenter,x,600-30*(P.imgY+P.sc[1])+15,nil,nil,nil,4,4)
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goto E
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end
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end
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gc.translate(0,dy)
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end
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::E::
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gc.setScissor()
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gc.translate(0,-P.fieldBeneath)
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gc.setColor(P.frameColor)
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gc.rectangle("line",-1,-11,302,612)--Boarder
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gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
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gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
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--LockDelay indicator
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if ENV.easyFresh then
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gc.setColor(1,1,1)
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else
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gc.setColor(1,.26,.26)
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end
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if P.lockDelay>=0 then
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gc.rectangle("fill",0,602,300*P.lockDelay/ENV.lock,6)--Lock delay indicator
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end
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_=3
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for i=1,min(ENV.freshLimit-P.freshTime,15)do
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gc.rectangle("fill",_,615,14,5)
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_=_+20
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end
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--Buffer line
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local h=0
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for i=1,#P.atkBuffer do
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local A=P.atkBuffer[i]
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local bar=A.amount*30
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if h+bar>600 then bar=600-h end
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if not A.sent then
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--Appear
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if A.time<20 then
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bar=bar*(20*A.time)^.5*.05
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end
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if A.countdown>0 then
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--Timing
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gc.setColor(attackColor[A.lv][1])
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gc.rectangle("fill",303,599-h,11,-bar+3)
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gc.setColor(attackColor[A.lv][2])
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gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
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else
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--Warning
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local t=math.sin((Timer()-i)*30)*.5+.5
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local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
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gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
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gc.rectangle("fill",303,599-h,11,-bar+3)
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end
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else
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gc.setColor(attackColor[A.lv][1])
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bar=bar*(20-A.time)*.05
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gc.rectangle("fill",303,599-h,11,-bar+2)
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--Disappear
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end
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h=h+bar
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end
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--B2B indictator
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local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
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gc.setColor(.8,1,.2)
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gc.rectangle("fill",-14,599,11,-b*.5)
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gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lRed or color.lBlue)
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gc.rectangle("fill",-14,599,11,-a*.5)
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gc.setColor(1,1,1)
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if Timer()%.5<.3 then
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gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
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end
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gc.translate(-P.fieldOff.x,-P.fieldOff.y)
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--Draw Hold
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if ENV.hold then
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gc.setColor(0,0,0,.4)gc.rectangle("fill",-140,36,124,80)
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gc.setColor(1,1,1)gc.rectangle("line",-140,36,124,80)
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mText(drawableText.hold,-78,-15)
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if P.hd then
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if P.holded then gc.setColor(.6,.5,.5)end
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local B=P.hd.bk
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for i=1,#B do for j=1,#B[1]do
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if B[i][j]then
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drawPixel(i+17.5-#B*.5,j-2.6-#B[1]*.5,P.hd.color)
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end
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end end
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end
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end
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--Draw Next(s)
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local N=ENV.next*72
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if ENV.next>0 then
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gc.setColor(0,0,0,.4)gc.rectangle("fill",316,36,124,N)
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gc.setColor(1,1,1)gc.rectangle("line",316,36,124,N)
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mText(drawableText.next,378,-15)
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N=1
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while N<=ENV.next and P.next[N]do
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local b,c=P.next[N].bk,P.next[N].color
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for i=1,#b do for j=1,#b[1] do
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if b[i][j]then
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drawPixel(i+20-2.4*N-#b*.5,j+12.6-#b[1]*.5,c)
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end
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end end
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N=N+1
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end
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end
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--Draw Bagline(s)
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if ENV.bagLine then
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local L=ENV.bagLen
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local C=-P.pieceCount%L--Phase
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gc.setColor(.8,.5,.5)
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for i=C,N-1,L do
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local y=72*i+36
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gc.line(318+P.fieldOff.x,y,438,y)
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end
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end
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--Draw starting counter
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gc.setColor(1,1,1)
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if game.frame<180 then
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local count=179-game.frame
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--Field-related things
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gc.push("transform")
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gc.translate(155,220)
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setFont(95)
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if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
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mStr(int(count/60+1),0,0)
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gc.translate(150,70)
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--Things shake with field
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gc.push("transform")
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gc.translate(P.fieldOff.x,P.fieldOff.y)
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--Fill field
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gc.setColor(0,0,0,.6)gc.rectangle("fill",0,-10,300,610)
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--Grid
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if ENV.grid then
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gc.setLineWidth(1)
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gc.setColor(1,1,1,.2)
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for x=1,9 do gc.line(30*x,-10,30*x,600)end
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for y=0,19 do
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y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
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gc.line(0,y,300,y)
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end
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end
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--In-field things
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gc.push("transform")
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gc.translate(0,P.fieldBeneath)
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gc.setScissor(scr.x+(P.absFieldX+P.fieldOff.x)*scr.k,scr.y+(P.absFieldY+P.fieldOff.y)*scr.k,300*P.size*scr.k,610*P.size*scr.k)
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--Draw field
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if P.falling==-1 then--Blocks only
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for j=int(P.fieldBeneath/30+1),#P.field do
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for i=1,10 do
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if P.field[j][i]>0 then
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gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
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drawPixel(j,i,P.field[j][i])
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end
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end
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end
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else--With falling animation
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local dy,stepY=0,ENV.smooth and(P.falling/(ENV.fall+1))^2.5*30 or 30
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local A=P.falling/ENV.fall
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local h,H=1,#P.field
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for j=int(P.fieldBeneath/30+1),H do
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while j==P.clearingRow[h]do
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h=h+1
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dy=dy+stepY
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gc.translate(0,-stepY)
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gc.setColor(1,1,1,A)
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gc.rectangle("fill",0,630-30*j,300,stepY)
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end
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for i=1,10 do
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if P.field[j][i]>0 then
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gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
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drawPixel(j,i,P.field[j][i])
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end
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end
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end
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gc.translate(0,dy)
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end
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--Draw FXs
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drawFXs(P)
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--Draw current block
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if P.cur and P.waiting==-1 then
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local curColor=P.cur.color
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--Ghost
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if ENV.ghost then
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gc.setColor(1,1,1,ENV.ghost)
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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drawPixel(i+P.imgY-1,j+P.curX-1,curColor)
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end
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end end
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end
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local dy=ENV.smooth and P.imgY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
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gc.translate(0,-dy)
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local trans=P.lockDelay/ENV.lock
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if ENV.block then
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--White Boarder(indicate lockdelay)
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SHADER.alpha:send("a",trans)
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gc.setShader(SHADER.alpha)
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_=blockSkin[curColor]
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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local x=30*(j+P.curX)-60-3
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local y=630-30*(i+P.curY)-3
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gc.draw(_,x,y)gc.draw(_,x+6,y+6)
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gc.draw(_,x+6,y)gc.draw(_,x,y+6)
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end
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end end
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gc.setShader()
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--Block
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gc.setColor(1,1,1)
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for i=1,P.r do for j=1,P.c do
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if P.cur.bk[i][j]then
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drawPixel(i+P.curY-1,j+P.curX-1,curColor)
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end
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end end
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end
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--Rotate center
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local x=30*(P.curX+P.sc[2])-15
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if ENV.center then
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gc.setColor(1,1,1,trans*ENV.center)
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gc.draw(IMG.spinCenter,x,600-30*(P.curY+P.sc[1])+15,nil,nil,nil,4,4)
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end
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gc.translate(0,dy)
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if ENV.center and ENV.ghost then
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gc.setColor(1,1,1,trans*ENV.center)
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gc.draw(IMG.spinCenter,x,600-30*(P.imgY+P.sc[1])+15,nil,nil,nil,4,4)
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end
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end
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gc.setScissor()
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gc.pop()
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gc.setLineWidth(2)
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gc.setColor(P.frameColor)
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gc.rectangle("line",-1,-11,302,612)--Boarder
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gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
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gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
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--LockDelay indicator
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if ENV.easyFresh then
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gc.setColor(1,1,1)
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else
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gc.setColor(1,.26,.26)
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end
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if P.lockDelay>=0 then
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gc.rectangle("fill",0,602,300*P.lockDelay/ENV.lock,6)--Lock delay indicator
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end
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_=3
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for i=1,min(ENV.freshLimit-P.freshTime,15)do
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gc.rectangle("fill",_,615,14,5)
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_=_+20
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end
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--Buffer line
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local h=0
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for i=1,#P.atkBuffer do
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local A=P.atkBuffer[i]
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local bar=A.amount*30
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if h+bar>600 then bar=600-h end
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if not A.sent then
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--Appear
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if A.time<20 then
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bar=bar*(20*A.time)^.5*.05
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end
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if A.countdown>0 then
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--Timing
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gc.setColor(attackColor[A.lv][1])
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gc.rectangle("fill",303,599-h,11,-bar+3)
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gc.setColor(attackColor[A.lv][2])
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gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
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else
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--Warning
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local t=math.sin((Timer()-i)*30)*.5+.5
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local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
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gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
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gc.rectangle("fill",303,599-h,11,-bar+3)
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end
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else
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gc.setColor(attackColor[A.lv][1])
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bar=bar*(20-A.time)*.05
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gc.rectangle("fill",303,599-h,11,-bar+2)
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--Disappear
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end
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h=h+bar
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end
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--B2B indictator
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local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
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gc.setColor(.8,1,.2)
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gc.rectangle("fill",-14,599,11,-b*.5)
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gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lRed or color.lBlue)
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gc.rectangle("fill",-14,599,11,-a*.5)
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gc.setColor(1,1,1)
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if Timer()%.5<.3 then
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gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
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end
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--Draw Hold
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if ENV.hold then
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gc.setColor(0,0,0,.4)gc.rectangle("fill",-140,36,124,80)
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gc.setColor(1,1,1)gc.rectangle("line",-140,36,124,80)
|
||||
mText(drawableText.hold,-78,-15)
|
||||
if P.hd then
|
||||
if P.holded then gc.setColor(.6,.5,.5)end
|
||||
local B=P.hd.bk
|
||||
for i=1,#B do for j=1,#B[1]do
|
||||
if B[i][j]then
|
||||
drawPixel(i+17.5-#B*.5,j-2.6-#B[1]*.5,P.hd.color)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
|
||||
--Draw Next(s)
|
||||
local N=ENV.next*72
|
||||
if ENV.next>0 then
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",316,36,124,N)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",316,36,124,N)
|
||||
mText(drawableText.next,378,-15)
|
||||
N=1
|
||||
while N<=ENV.next and P.next[N]do
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.6-#b[1]*.5,c)
|
||||
end
|
||||
end end
|
||||
N=N+1
|
||||
end
|
||||
end
|
||||
|
||||
--Draw Bagline(s)
|
||||
if ENV.bagLine then
|
||||
local L=ENV.bagLen
|
||||
local C=-P.pieceCount%L--Phase
|
||||
gc.setColor(.8,.5,.5)
|
||||
for i=C,N-1,L do
|
||||
local y=72*i+36
|
||||
gc.line(318+P.fieldOff.x,y,438,y)
|
||||
end
|
||||
end
|
||||
|
||||
--Draw target selecting pad
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
setFont(18)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
|
||||
--Bonus texts
|
||||
TEXT.draw(P.bonus)
|
||||
gc.pop()
|
||||
end
|
||||
|
||||
--Bonus texts
|
||||
TEXT.draw(P.bonus)
|
||||
|
||||
--Speed dials
|
||||
setFont(25)
|
||||
drawDial(360,510,P.dropSpeed)
|
||||
drawDial(405,565,P.keySpeed)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.bpm,390,480)
|
||||
gc.draw(drawableText.kpm,344,573)
|
||||
if P.life>0 then
|
||||
for i=1,P.life do
|
||||
gc.draw(IMG.lifeIcon,300+25*i,595,nil,.7)
|
||||
--Speed dials
|
||||
setFont(25)
|
||||
drawDial(510,580,P.dropSpeed)
|
||||
drawDial(555,635,P.keySpeed)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.bpm,540,550)
|
||||
gc.draw(drawableText.kpm,494,643)
|
||||
if P.life>0 then
|
||||
for i=1,P.life do
|
||||
gc.draw(IMG.lifeIcon,450+25*i,665,nil,.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
mStr(format("%.2f",P.stat.time),-81,518)--Time
|
||||
mStr(P.score1,-81,560)--Score
|
||||
mStr(format("%.2f",P.stat.time),69,588)--Time
|
||||
mStr(P.score1,69,630)--Score
|
||||
|
||||
--Display Ys
|
||||
-- gc.setLineWidth(6)
|
||||
-- if P.curY then gc.setColor(1,.4,0,.626)gc.line(0,611-P.curY*30,300,611-P.curY*30)end
|
||||
-- if P.imgY then gc.setColor(0,1,.4,.626)gc.line(0,615-P.imgY*30,300,615-P.imgY*30)end
|
||||
-- if P.minY then gc.setColor(0,.4,1,.626)gc.line(0,619-P.minY*30,300,619-P.minY*30)end
|
||||
--Display Ys
|
||||
-- gc.setLineWidth(6)
|
||||
-- if P.curY then gc.setColor(1,.4,0,.626)gc.line(0,611-P.curY*30,300,611-P.curY*30)end
|
||||
-- if P.imgY then gc.setColor(0,1,.4,.626)gc.line(0,615-P.imgY*30,300,615-P.imgY*30)end
|
||||
-- if P.minY then gc.setColor(0,.4,1,.626)gc.line(0,619-P.minY*30,300,619-P.minY*30)end
|
||||
|
||||
--Other messages
|
||||
gc.setColor(1,1,1)
|
||||
curMode.mesDisp(P)
|
||||
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
--Other messages
|
||||
gc.setColor(1,1,1)
|
||||
if curMode.mesDisp then
|
||||
curMode.mesDisp(P)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
setFont(18)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
|
||||
--Draw starting counter
|
||||
gc.setColor(1,1,1)
|
||||
if game.frame<180 then
|
||||
local count=179-game.frame
|
||||
gc.push("transform")
|
||||
gc.translate(305,290)
|
||||
setFont(95)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
local function Pdraw_small(P)
|
||||
@@ -2262,6 +2272,8 @@ function player.lose(P)
|
||||
end
|
||||
sysFX.newShade(.5,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
|
||||
sysFX.newRectRipple(.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
|
||||
sysFX.newRipple(.3,P.x+(300+25+25*P.life+12)*P.size,P.y+(595+12)*P.size,20)
|
||||
--300+25*i,595
|
||||
SFX.play("clear_3")
|
||||
SFX.play("emit")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user