修复科研模式不会结束游戏
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@@ -6,7 +6,7 @@ return{
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arr=0,
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arr=0,
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drop=1e99,lock=60,
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drop=1e99,lock=60,
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freshLimit=15,
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freshLimit=15,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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dropPiece=function(P)if P.stat.atk>=100 then P:win("finish")end end,
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fineKill=true,
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fineKill=true,
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bg="flink",bgm="infinite",
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bg="flink",bgm="infinite",
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},
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},
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@@ -6,7 +6,7 @@ return{
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drop=20,lock=60,
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drop=20,lock=60,
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freshLimit=15,
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freshLimit=15,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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dropPiece=function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="down",
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bg="matrix",bgm="down",
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},
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},
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load=function()
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load=function()
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@@ -6,7 +6,7 @@ return{
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drop=0,lock=60,
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drop=0,lock=60,
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freshLimit=15,
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freshLimit=15,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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dropPiece=function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="warped",
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bg="matrix",bgm="warped",
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},
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},
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load=function()
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load=function()
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@@ -6,7 +6,7 @@ return{
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infHold=true,
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infHold=true,
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drop=1e99,lock=1e99,
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drop=1e99,lock=1e99,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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dropPiece=function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="new era",
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bg="matrix",bgm="new era",
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},
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},
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load=function()
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load=function()
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