场景事件函数全局化,准备场景文件独立
This commit is contained in:
@@ -122,11 +122,18 @@ local function wheelScroll(y)
|
||||
floatWheel=floatWheel+1
|
||||
end
|
||||
end
|
||||
local mouseClick,touchClick={},{}
|
||||
local mouseDown,mouseMove,mouseUp,wheelMoved={},{},{},{}
|
||||
local touchDown,touchUp,touchMove={},{},{}
|
||||
local keyDown,keyUp={},{}
|
||||
local gamepadDown,gamepadUp={},{}
|
||||
|
||||
mouseClick,touchClick={},{}
|
||||
mouseDown,mouseMove,mouseUp,wheelMoved={},{},{},{}
|
||||
touchDown,touchUp,touchMove={},{},{}
|
||||
keyDown,keyUp={},{}
|
||||
gamepadDown,gamepadUp={},{}
|
||||
|
||||
local mouseClick,touchClick=mouseClick,touchClick
|
||||
local mouseDown,mouseMove,mouseUp,wheelMoved=mouseDown,mouseMove,mouseUp,wheelMoved
|
||||
local touchDown,touchUp,touchMove=touchDown,touchUp,touchMove
|
||||
local keyDown,keyUp=keyDown,keyUp
|
||||
local gamepadDown,gamepadUp=gamepadDown,gamepadUp
|
||||
|
||||
function keyDown.calculator(k)
|
||||
local S=sceneTemp
|
||||
|
||||
Reference in New Issue
Block a user