调整统计文件保存时机,左上角不再弹出保存成功提醒
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@@ -245,7 +245,6 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
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end
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end
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function gameOver()--Save record
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function gameOver()--Save record
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if GAME.replaying then return end
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if GAME.replaying then return end
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FILE.save(STAT,'conf/data')
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local M=GAME.curMode
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local M=GAME.curMode
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local R=M.getRank
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local R=M.getRank
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if R then
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if R then
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@@ -434,9 +433,10 @@ do--function resetGameData(args)
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end
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end
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function resetGameData(args,seed)
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function resetGameData(args,seed)
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if not args then args=""end
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if not args then args=""end
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if PLAYERS[1]and not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)then
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if PLAYERS[1]and not GAME.replaying and(PLAYERS[1].frameRun>300 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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FILE.save(STAT,'conf/data','q')
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end
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end
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GAME.result=false
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GAME.result=false
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@@ -122,7 +122,7 @@ function scene.sceneBack()
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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if not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)and not GAME.result then
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if not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)and not GAME.result then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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FILE.save(STAT,'conf/data')
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FILE.save(STAT,'conf/data','q')
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end
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end
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end
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end
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