Alpha V0.7.4
This commit is contained in:
353
main.lua
353
main.lua
@@ -28,7 +28,7 @@ scene=""
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gamemode=""
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bgmPlaying=nil
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curBG="none"
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BGblock={ct=140,next=7}
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BGblock={ct=150,next=7}
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kb.setKeyRepeat(false)
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kb.setTextInput(false)
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@@ -54,7 +54,7 @@ gameEnv0={
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ghost=true,center=true,
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drop=30,lock=45,
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wait=1,fall=1,
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next=6,hold=true,
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next=6,hold=true,oncehold=true,
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sequence=1,visible=1,
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_20G=false,target=1e99,
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freshLimit=1e99,
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@@ -67,6 +67,7 @@ gameEnv0={
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{1280-80,720-80,6400,80},--hardDrop
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{1280-80,720-240,6400,80},--softDrop
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{1280-80,720-400,6400,80},--hold
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{80,360,6400,80},--swap
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{80,80,6400,80},--restart
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},
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reach=null,
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@@ -113,13 +114,7 @@ freshMethod={
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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if #P.nxt<6 then
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local bag={1,2,3,4,5,6,7}
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repeat
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local i=rem(bag,rnd(#bag))
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ins(P.nxt,i)
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ins(P.nb,blocks[i][0])
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until #bag==0
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bag={1,2,3,4,5,6,7,5}
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local bag={1,1,2,2,3,3,4,4,5,5,5,6,6,7,7}
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repeat
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local i=rem(bag,rnd(#bag))
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ins(P.nxt,i)
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@@ -208,9 +203,9 @@ loadmode={
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modeEnv={
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_20G=true,
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drop=0,
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lock=10,
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wait=6,
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fall=10,
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lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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target=50,
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reach=Event.death_reach,
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freshLimit=15,
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@@ -227,13 +222,13 @@ loadmode={
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sequence=4,
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target=1,
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reach=Event.tsd_reach,
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freshLimit=10,
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freshLimit=15,
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}
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createPlayer(1,340,15)
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curBG="matrix"
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BGM("infinite")
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end,
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pc=function()
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pctrain=function()
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modeEnv={
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next=4,
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hold=false,
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@@ -243,7 +238,7 @@ loadmode={
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sequence=5,
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target=0,
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reach=Event.newPC,
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freshLimit=5,
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freshLimit=15,
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}
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createPlayer(1,340,15)
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local r=rnd(#PClist)
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@@ -257,6 +252,21 @@ loadmode={
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curBG="matrix"
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BGM("infinite")
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end,
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pcchallenge=function()
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modeEnv={
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oncehold=false,
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drop=300,
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lock=1e99,
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fall=20,
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sequence=1,
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target=100,
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reach=Event.gameover.win,
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freshLimit=1e99,
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}
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createPlayer(1,340,15)
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curBG="matrix"
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BGM("infinite")
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end,
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techmino41=function()
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modeEnv={
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freshLimit=15,
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@@ -293,13 +303,13 @@ loadmode={
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local n=2
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for i=1,7 do
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for j=1,7 do
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createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
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createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
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n=n+1
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end
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end
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for i=15,21 do
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for j=1,7 do
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createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
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createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
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n=n+1
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end
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end--AIs
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@@ -380,6 +390,107 @@ loadmode={
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BGM("reason")
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end,
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}
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mesDisp={
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--Default:font=40,white
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sprint=function()
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setFont(75)
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mStr(max(40-P.cstat.row,0),-75,280)
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end,
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zen=function()
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setFont(75)
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mStr(max(200-P.cstat.row,0),-75,280)
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end,
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infinite=function()
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setFont(50)
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mStr(P.cstat.atk,-75,320)
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mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,430)
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setFont(20)
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gc.print("Attack",-100,360)
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gc.print("Efficiency",-108,472)
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end,
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solo=function()
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setFont(50)
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mStr(P.cstat.atk,-75,320)
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setFont(20)
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gc.print("Attack",-100,360)
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end,
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gmroll=function()
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setFont(25)
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gc.print("Techrash",-120,420)
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setFont(80)
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mStr(P.cstat.techrash,-75,350)
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end,
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marathon=function()
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setFont(50)
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mStr(P.cstat.row,-75,330)
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mStr(P.gameEnv.target,-75,380)
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gc.rectangle("fill",-120,376,90,4)
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end,
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death=function()
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setFont(50)
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mStr(P.cstat.row,-75,330)
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mStr(P.gameEnv.target,-75,380)
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gc.rectangle("fill",-120,376,90,4)
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end,
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tsd=function()
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setFont(35)
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gc.print("TSD",-105,405)
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setFont(80)
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mStr((P.gameEnv.target-1)*.5,-75,330)
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end,
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pctrain=function()
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setFont(25)
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gc.print("Perfect Clear",-138,400)
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setFont(80)
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mStr(P.cstat.pc,-75,330)
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end,
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pcchallenge=function()
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setFont(25)
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gc.print("Perfect Clear",-138,420)
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setFont(80)
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mStr(P.cstat.pc,-75,350)
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setFont(50)
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mStr(max(100-P.cstat.row,0),-75,250)
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end,
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techmino41=function()
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setFont(40)
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mStr(#players.alive.."/41",-80,180)
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mStr(P.ko,-55,220)
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setFont(25)
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gc.print("KO",-105,229)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-130,260)
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end
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setFont(30)
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gc.print(up0to4[P.strength],-125,295)
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end,
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techmino99=function()
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setFont(40)
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mStr(#players.alive.."/99",-80,180)
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mStr(P.ko,-55,220)
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setFont(25)
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gc.print("KO",-105,229)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-130,260)
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end
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setFont(30)
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gc.print(up0to4[P.strength],-125,295)
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end,
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blind=function()
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setFont(25)
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gc.print("Rows",-100,300)
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gc.print("Techrash",-120,420)
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setFont(80)
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mStr(P.cstat.row,-75,230)
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mStr(P.cstat.techrash,-75,350)
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end,
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custom=function()
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if P.gameEnv.target<1e4 then
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setFont(75)
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mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
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end
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end
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}
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Event={
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gameover={
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win=function()
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@@ -389,14 +500,14 @@ Event={
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P.waiting=1e99
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P.result="WIN"
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P.b2b=0
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for i=1,#field do
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for i=1,#P.field do
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for j=1,10 do
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visTime[i][j]=min(visTime[i][j],20)
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P.visTime[i][j]=min(P.visTime[i][j],20)
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end
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end
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showText("WIN","appear",100,nil,true)
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if P.id==1 and players[2]and players[2].ai then SFX("win")end
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ins(task,Event.task.win)
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ins(P.task,Event.task.win)
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end,
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lose=function()
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P.alive=false
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@@ -404,64 +515,77 @@ Event={
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P.timing=false
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P.result=" K.O."
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P.waiting=1e99
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P.atking=nil
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P.b2b=0
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showText("LOSE","appear",100,nil,true)
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if modeEnv.royaleMode and P.lastRecv then
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throwBadge(P.id,P.lastRecv,P.badge)
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players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
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local atker=players[P.lastRecv]
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while atker.strength<4 and atker.badge>modeEnv.royale[atker.strength+1]do
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atker.strength=atker.strength+1
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end
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end
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for i=1,#players.alive do
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if players.alive[i]==P.id then
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if players.alive[i]==P then
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rem(players.alive,i)
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if #players.alive==1 then
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ins(players[players.alive[1]].task,Event.task.winTrigger)
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ins(players.alive[1].task,Event.task.winTrigger)
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end
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break
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end
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end
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if modeEnv.royaleMode then
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if P.lastRecv and P.lastRecv.alive then
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if P.lastRecv.id==1 then
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throwBadge(P,P.lastRecv,P.badge)
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end
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local A=P.lastRecv
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A.ko,A.badge=A.ko+1,A.badge+P.badge+1
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for i=A.strength+1,4 do
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if A.badge>=modeEnv.royale[i]then
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A.strength=i
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end
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end
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end
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for i=1,#players.alive do
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if players.alive[i].atking==P then
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players.alive[i].atking=nil
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end
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end
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freshRoyaleTarget()
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end
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for i=1,#P.atkBuffer do
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P.atkBuffer[i].sent=true
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P.atkBuffer[i].time=0
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end
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for i=1,#field do
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for i=1,#P.field do
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for j=1,10 do
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visTime[i][j]=min(visTime[i][j],20)
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P.visTime[i][j]=min(P.visTime[i][j],20)
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end
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end
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if P.id==1 and players[2]and players[2].ai then SFX("fail")end
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ins(task,Event.task.lose)
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ins(P.task,Event.task.lose)
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end,
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},
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marathon_reach=function()
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local s=int(cstat.row*.1)
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local s=int(P.cstat.row*.1)
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if s>=20 then
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Event.gameover.win()
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else
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gameEnv.drop=marathon_drop[s]
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if s==18 then gameEnv._20G=true end
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gameEnv.target=s*10+10
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P.gameEnv.drop=marathon_drop[s]
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if s==18 then P.gameEnv._20G=true end
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P.gameEnv.target=s*10+10
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SFX("reach")
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end
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end,
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death_reach=function()
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if gameEnv.target==250 then
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if P.gameEnv.target==250 then
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Event.gameover.win()
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else
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gameEnv.target=gameEnv.target+50
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local t=gameEnv.target/50
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gameEnv.lock=death_lock[t]
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gameEnv.wait=death_wait[t]
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gameEnv.fall=death_fall[t]
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P.gameEnv.target=P.gameEnv.target+50
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local t=P.gameEnv.target/50
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P.gameEnv.lock=death_lock[t]
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P.gameEnv.wait=death_wait[t]
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P.gameEnv.fall=death_fall[t]
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showText("STAGE "..t,"fly",80,-120)
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SFX("reach")
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end
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end,
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tsd_reach=function()
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if not(#clearing==2 and bn==5 and P.spinLast)then
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if not(#P.clearing==2 and P.bn==5 and P.spinLast)then
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Event.gameover.lose()
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else
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P.gameEnv.target=P.gameEnv.target+2
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@@ -474,10 +598,10 @@ Event={
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ins(P.task,Event.task.PC)
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local s=P.cstat.pc*.5
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if int(s)==s and s>0 then
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P.gameEnv.drop=pc_drop[s]or 0
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P.gameEnv.lock=pc_lock[s]or 10
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P.gameEnv.drop=pc_drop[s]or 10
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P.gameEnv.lock=pc_lock[s]or 20
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P.gameEnv.fall=pc_fall[s]or 5
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if s==15 then
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if s==10 then
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showText("Max speed","appear",80,-120)
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else
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showText("Speed up","appear",30,-130)
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@@ -495,17 +619,17 @@ Event={
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win=function()
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P.counter=P.counter+1
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if P.counter>60 then
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for i=1,#field do
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for i=1,#P.field do
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for j=1,10 do
|
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if visTime[i][j]>0 then
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visTime[i][j]=visTime[i][j]-1
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if P.visTime[i][j]>0 then
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P.visTime[i][j]=P.visTime[i][j]-1
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end
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end
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end
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if P.counter==100 then
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for i=1,#field do
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removeRow(field)
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removeRow(visTime)
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for i=1,#P.field do
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removeRow(P.field)
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removeRow(P.visTime)
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end
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return true
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end
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@@ -537,7 +661,7 @@ Event={
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local P=players[1]
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P.counter=P.counter+1
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if P.counter==21 then
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gameEnv.target=gameEnv.target+4
|
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P.gameEnv.target=P.gameEnv.target+4
|
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local t=P.cstat.pc%2
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for i=1,4 do
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local r=getNewRow()
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@@ -556,95 +680,6 @@ Event={
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end,
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},
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||||
}
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mesDisp={
|
||||
--Default:font=40,white
|
||||
sprint=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
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end,
|
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zen=function()
|
||||
setFont(75)
|
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mStr(max(200-P.cstat.row,0),-75,280)
|
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end,
|
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infinite=function()
|
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setFont(50)
|
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mStr(cstat.atk,-75,320)
|
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mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
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gc.print("Efficiency",-108,472)
|
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end,
|
||||
solo=function()
|
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setFont(50)
|
||||
mStr(cstat.atk,-75,320)
|
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setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(cstat.techrash,-75,350)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
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mStr(gameEnv.target,-75,380)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-105,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
pc=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,400)
|
||||
setFont(80)
|
||||
mStr(cstat.pc,-75,330)
|
||||
end,
|
||||
techmino41=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
techmino99=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-100,300)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,230)
|
||||
mStr(cstat.techrash,-75,350)
|
||||
end,
|
||||
custom=function()
|
||||
if gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
setting={
|
||||
@@ -656,22 +691,22 @@ setting={
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","r","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
},--keyboard & joystick
|
||||
keyLib={
|
||||
{1},
|
||||
|
||||
Reference in New Issue
Block a user