整理代码
This commit is contained in:
@@ -1,7 +1,4 @@
|
||||
local gc=love.graphics
|
||||
local gc_setColor,gc_setLineWidth,gc_setShader=gc.setColor,gc.setLineWidth,gc.setShader
|
||||
local gc_push,gc_pop,gc_origin,gc_translate=gc.push,gc.pop,gc.origin,gc.translate
|
||||
local gc_draw,gc_printf,gc_line,gc_rectangle=gc.draw,gc.printf,gc.line,gc.rectangle
|
||||
|
||||
|
||||
|
||||
@@ -474,42 +471,42 @@ do--function drawFWM()
|
||||
function drawFWM()
|
||||
local t=TIME()
|
||||
setFont(25)
|
||||
gc_setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
|
||||
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
|
||||
mStr(m[_G["\83\69\84\84\73\78\71"]["\108\97\110\103"]or m[1]],240,60+26*sin(t))
|
||||
end
|
||||
end
|
||||
function drawSelfProfile()
|
||||
local selfAvatar=USERS.getAvatar(USER.uid)
|
||||
gc_push("transform")
|
||||
gc_translate(1280,0)
|
||||
gc.push("transform")
|
||||
gc.translate(1280,0)
|
||||
|
||||
--Draw avatar
|
||||
gc_setLineWidth(2)
|
||||
gc_setColor(.3,.3,.3,.8)gc_rectangle("fill",-260,0,260,80)
|
||||
gc_setColor(1,1,1)gc_rectangle("line",-260,0,260,80)
|
||||
gc_rectangle("line",-73,7,66,66,2)
|
||||
gc_draw(selfAvatar,-72,8,nil,.5)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(.3,.3,.3,.8)gc.rectangle("fill",-260,0,260,80)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-260,0,260,80)
|
||||
gc.rectangle("line",-73,7,66,66,2)
|
||||
gc.draw(selfAvatar,-72,8,nil,.5)
|
||||
|
||||
--Draw username
|
||||
setFont(30)
|
||||
gc_printf(USERS.getUsername(USER.uid),-342,5,260,"right")
|
||||
gc.printf(USERS.getUsername(USER.uid),-342,5,260,"right")
|
||||
|
||||
--Draw lv. & xp.
|
||||
gc_draw(TEXTURE.lvIcon[USER.lv],-255,50)
|
||||
gc_line(-230,55,-80,55,-80,70,-230,70)
|
||||
gc_rectangle("fill",-230,55,150*USER.xp/USER.lv/USER.lv,15)
|
||||
gc.draw(TEXTURE.lvIcon[USER.lv],-255,50)
|
||||
gc.line(-230,55,-80,55,-80,70,-230,70)
|
||||
gc.rectangle("fill",-230,55,150*USER.xp/USER.lv/USER.lv,15)
|
||||
|
||||
gc_pop()
|
||||
gc.pop()
|
||||
end
|
||||
function drawWarning()
|
||||
if SETTING.warn and GAME.warnLVL>0 then
|
||||
gc_push("transform")
|
||||
gc_origin()
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
SHADER.warning:send("level",GAME.warnLVL)
|
||||
gc_setShader(SHADER.warning)
|
||||
gc_rectangle("fill",0,0,SCR.w,SCR.h)
|
||||
gc_setShader()
|
||||
gc_pop()
|
||||
gc.setShader(SHADER.warning)
|
||||
gc.rectangle("fill",0,0,SCR.w,SCR.h)
|
||||
gc.setShader()
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user