0.8.1α
This commit is contained in:
17
list.lua
17
list.lua
@@ -211,7 +211,6 @@ local virtualkeySet={
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{8, 320, 720-200, 80},--hold
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{9, 80, 280, 80},--func
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{10,1280-80, 280, 80},--restart
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},--Mirrored farter's set,sknaht
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{
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{1, 80, 720-80, 80},--moveLeft
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@@ -454,13 +453,13 @@ Widget={
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setting_graphic={
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sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"),
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game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
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ghost= newSwitch(310,180,35,SETdisp("ghost"), SETdisp("ghost"), nil,"center"),
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center= newSwitch(580,180,35,SETdisp("center"), SETdisp("center"), nil,"smo"),
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smo= newSwitch(310,260,25,SETdisp("smo"), SETdisp("smo"), nil,"grid"),
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grid= newSwitch(580,260,30,SETdisp("grid"), SETdisp("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,3,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,3,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,3,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
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ghost= newSwitch(310,180,35,SETdisp("ghost"), SETrev("ghost"), nil,"center"),
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center= newSwitch(580,180,35,SETdisp("center"), SETrev("center"), nil,"smo"),
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smo= newSwitch(310,260,25,SETdisp("smo"), SETrev("smo"), nil,"grid"),
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grid= newSwitch(580,260,30,SETdisp("grid"), SETrev("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,5,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,5,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,5,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
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frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
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fullscreen=newSwitch(990,180,40,SETdisp("fullscreen"),function()
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setting.fullscreen=not setting.fullscreen
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@@ -486,7 +485,7 @@ Widget={
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bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
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vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
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voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"),
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stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),nil,"back"),
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stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
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back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"),
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},
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setting_key={
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