攻击特效从全局改为玩家设置项一部分
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@@ -398,8 +398,8 @@ function update.remote_alive(P,dt)
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for i=1,#L do
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if L[i].sid==sid then
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P:attack(L[i],amount,time,line,true)
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if SETTING.atkFX>0 then
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P:createBeam(L[i],amount,P.cur.color)
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if P.gameEnv.atkFX then
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P:createBeam(L[i],amount,P.gameEnv.atkFX,P.cur.color)
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end
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break
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end
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