整理代码,清除问题
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@@ -5,12 +5,12 @@ local Timer=love.timer.getTime
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local setFont=setFont
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local mStr=mStr
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local int,ceil,abs=math.floor,math.ceil,math.abs
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local int,abs=math.floor,math.abs
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local log,rnd=math.log,math.random
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local format=string.format
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local ins,rem=table.insert,table.remove
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local find,sub,char,byte=string.find,string.sub,string.char,string.byte
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local find,sub,byte=string.find,string.sub,string.byte
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local SCR=SCR
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@@ -187,7 +187,7 @@ do--load
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SCN.back()
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end
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end
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function touchDown.load(id,x,y)
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function touchDown.load()
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if #tc.getTouches()==2 then
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sceneTemp.skip=true
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end
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@@ -285,7 +285,7 @@ do--intro
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end
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end
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function mouseDown.intro(x,y,k)
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function mouseDown.intro(_,_,k)
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if k==2 then
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VOC.play("bye")
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SCN.back()
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@@ -312,7 +312,7 @@ do--intro
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end
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end
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end
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function touchDown.intro(id,x,y)
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function touchDown.intro()
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mouseDown.intro()
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end
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function keyDown.intro(key)
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@@ -457,7 +457,7 @@ do--mode
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end
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end
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end
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function wheelMoved.mode(x,y)
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function wheelMoved.mode(_,y)
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local cam=mapCam
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local t=cam.k
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local k=t+y*.1
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@@ -475,7 +475,7 @@ do--mode
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cam.k=k
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cam.keyCtrl=false
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end
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function mouseMove.mode(x,y,dx,dy)
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function mouseMove.mode(_,_,dx,dy)
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if ms.isDown(1)then
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mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
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end
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@@ -504,10 +504,10 @@ do--mode
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end
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cam.keyCtrl=false
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end
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function touchDown.mode(id,x,y)
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function touchDown.mode()
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touchDist=nil
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end
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function touchMove.mode(id,x,y,dx,dy)
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function touchMove.mode(_,x,y,dx,dy)
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local L=tc.getTouches()
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if not L[2]then
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mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
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@@ -544,7 +544,7 @@ do--mode
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end
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end
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function Tmr.mode(dt)
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function Tmr.mode()
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local cam=mapCam
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local x,y,k=cam.x,cam.y,cam.k
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local F
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@@ -708,7 +708,6 @@ do--mode
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gc.pop()
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if sel then
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local M=Modes[sel]
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local lang=SETTING.lang
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gc.setColor(.7,.7,.7,.5)
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gc.rectangle("fill",920,0,360,720)--Info board
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gc.setColor(M.color)
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@@ -910,7 +909,7 @@ do--custom_sequence
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S.cur=p
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end
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elseif key=="ten"then
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for i=1,10 do
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for _=1,10 do
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local p=S.cur
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if p==#BAG then break end
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repeat
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@@ -928,7 +927,7 @@ do--custom_sequence
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end
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elseif key=="delete"then
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if S.sure>20 then
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for i=1,#BAG do
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for _=1,#BAG do
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rem(BAG)
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end
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S.cur=0
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@@ -1052,10 +1051,10 @@ do--custom_field
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z=0,x=-1,
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}
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local FIELD=FIELD
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function mouseDown.custom_field(x,y,k)
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function mouseDown.custom_field(x,y)
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mouseMove.custom_field(x,y)
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end
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function mouseMove.custom_field(x,y,dx,dy)
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function mouseMove.custom_field(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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@@ -1064,7 +1063,7 @@ do--custom_field
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FIELD[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
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end
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end
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function wheelMoved.custom_field(x,y)
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function wheelMoved.custom_field(_,y)
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local pen=sceneTemp.pen
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if y<0 then
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pen=pen+1
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@@ -1075,10 +1074,10 @@ do--custom_field
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end
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sceneTemp.pen=pen
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end
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function touchDown.custom_field(id,x,y)
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function touchDown.custom_field(_,x,y)
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mouseMove.custom_field(x,y)
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end
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function touchMove.custom_field(id,x,y,dx,dy)
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function touchMove.custom_field(_,x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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@@ -1251,7 +1250,7 @@ do--custom_mission
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S.cur=p
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end
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elseif key=="ten"then
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for i=1,10 do
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for _=1,10 do
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local p=S.cur
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if p==#MISSION then break end
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repeat
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@@ -1269,7 +1268,7 @@ do--custom_mission
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end
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elseif key=="delete"then
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if S.sure>20 then
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for i=1,#MISSION do
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for _=1,#MISSION do
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rem(MISSION)
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end
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S.cur=0
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@@ -1421,7 +1420,7 @@ do--play
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BG.set(modeEnv.bg)
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end
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function touchDown.play(id,x,y)
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function touchDown.play(_,x,y)
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if not SETTING.VKSwitch or GAME.replaying then return end
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local t=onVirtualkey(x,y)
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@@ -1454,7 +1453,7 @@ do--play
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VIB(SETTING.VKVIB)
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end
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end
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function touchUp.play(id,x,y)
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function touchUp.play(_,x,y)
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if not SETTING.VKSwitch or GAME.replaying then return end
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local t=onVirtualkey(x,y)
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@@ -1462,7 +1461,7 @@ do--play
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PLAYERS[1]:releaseKey(t)
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end
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end
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function touchMove.play(id,x,y,dx,dy)
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function touchMove.play()
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if not SETTING.VKSwitch or GAME.replaying then return end
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local l=tc.getTouches()
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@@ -2017,7 +2016,7 @@ do--setting_sound
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FILE.saveSetting()
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end
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function mouseDown.setting_sound(x,y,k)
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function mouseDown.setting_sound(x,y)
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local S=sceneTemp
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if x>780 and x<980 and y>470 and S.jump==0 then
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S.jump=10
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@@ -2028,7 +2027,7 @@ do--setting_sound
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end
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end
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end
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function touchDown.setting_sound(id,x,y)
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function touchDown.setting_sound(_,x,y)
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mouseDown.setting_sound(x,y)
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end
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@@ -2310,30 +2309,30 @@ do--setting_touch
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if k==2 then SCN.back()end
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sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
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end
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function mouseMove.setting_touch(x,y,dx,dy)
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function mouseMove.setting_touch(_,_,dx,dy)
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if sceneTemp.sel and ms.isDown(1)and not WIDGET.sel then
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local B=VK_org[sceneTemp.sel]
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B.x,B.y=B.x+dx,B.y+dy
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end
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end
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function mouseUp.setting_touch(x,y,k)
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function mouseUp.setting_touch()
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if sceneTemp.sel then
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local B=VK_org[sceneTemp.sel]
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local k=snapLevelValue[sceneTemp.snap]
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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function touchDown.setting_touch(id,x,y)
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function touchDown.setting_touch(_,x,y)
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sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
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end
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function touchUp.setting_touch(id,x,y)
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function touchUp.setting_touch()
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if sceneTemp.sel then
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local B=VK_org[sceneTemp.sel]
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local k=snapLevelValue[sceneTemp.snap]
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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function touchMove.setting_touch(id,x,y,dx,dy)
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function touchMove.setting_touch(_,_,_,dx,dy)
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if sceneTemp.sel and not WIDGET.sel then
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local B=VK_org[sceneTemp.sel]
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B.x,B.y=B.x+dx,B.y+dy
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@@ -2404,7 +2403,7 @@ do--music
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end
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end
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function wheelMoved.music(x,y)
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function wheelMoved.music(_,y)
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wheelScroll(y)
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end
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function keyDown.music(key)
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@@ -2508,7 +2507,7 @@ do--dict
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local function clearResult()
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local S=sceneTemp
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local result=S.result
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for i=1,#result do rem(result)end
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for _=1,#result do rem(result)end
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S.select,S.scroll,S.lastSearch=1,0
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end
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local function search()
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@@ -2768,16 +2767,8 @@ do--stat
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end
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end
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do--login
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function Pnt.login()
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local S=sceneTemp
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end
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end
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do--account
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function Pnt.account()
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local S=sceneTemp
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end
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end
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do--minigame
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function sceneInit.minigame()
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@@ -2951,7 +2942,7 @@ do--p15
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SCN.back()
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end
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end
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function mouseDown.p15(x,y,k)
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function mouseDown.p15(x,y)
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tapBoard(x,y)
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end
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function mouseMove.p15(x,y)
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@@ -2959,10 +2950,10 @@ do--p15
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tapBoard(x,y)
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end
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end
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function touchDown.p15(id,x,y)
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function touchDown.p15(_,x,y)
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tapBoard(x,y)
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end
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function touchMove.p15(id,x,y,dx,dy)
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function touchMove.p15(_,x,y)
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if sceneTemp.slide then
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tapBoard(x,y)
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end
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@@ -3157,10 +3148,10 @@ do--schulte_G
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end
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end
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function mouseDown.schulte_G(x,y,k)
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function mouseDown.schulte_G(x,y)
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tapBoard(x,y)
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end
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function touchDown.schulte_G(id,x,y)
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function touchDown.schulte_G(_,x,y)
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tapBoard(x,y)
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end
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function keyDown.schulte_G(key)
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@@ -3312,7 +3303,7 @@ do--pong
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start()
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end
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end
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function touchMove.pong(id,x,y,dx,dy)
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function touchMove.pong(_,x,y)
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sceneTemp[x<640 and"p1"or"p2"].y0=y
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end
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function mouseMove.pong(x,y)
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@@ -3438,7 +3429,7 @@ do--history
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end
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end
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function wheelMoved.history(x,y)
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function wheelMoved.history(_,y)
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wheelScroll(y)
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end
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function keyDown.history(key)
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