合并load和intro场景
This commit is contained in:
@@ -10,9 +10,8 @@ return{
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loadModeIcon="Loading mode icons",
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loadMode="Loading modes",
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loadOther="Loading other assets",
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finish="Loading complete",
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finish="Loading complete, any key to start",
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},
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anykey="Press a key!",
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sureQuit="Press again to exit",
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newDay="A new day, a new beginning!",
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playedLong="You have been playing for a long time. Make sure to rest well!",
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@@ -1,6 +1,5 @@
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return{
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fallback=4,
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anykey="Pulsa cualquier tecla",
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sureQuit="Pulsa de nuevo para salir",
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newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
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playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
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@@ -1,6 +1,5 @@
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return{
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fallback=4,
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anykey="Appuyez sur n'importe quelle touche",
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sureQuit="Appuyez à nouveau pour sortir",
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newDay="[Anti-addiction] Nouveau jour, nouveau commencement !",
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playedLong="[Anti-addiction] Vous avez joué pendant un bon bout de temps aujourd'hui. Faites des pauses.",
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@@ -1,7 +1,6 @@
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local C=COLOR
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return{
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fallback=4,
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anykey="Pressione qualquer tecla",
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sureQuit="Aparte novamente para sair",
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newDay="[Anti-vício] Novo dia, um começo novo!",
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playedLong="[Anti-vício] Você andou jogando bastante hoje. Certifique-se de fazer pausas.",
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@@ -1,6 +1,5 @@
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return{
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fallback=4,
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anykey="↓□↓",
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atkModeName={"?","( )","!","←→"},
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royale_remain="$1 ~",
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@@ -1,5 +1,4 @@
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return{
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anykey="您开始了",
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playedLong="今天玩很久了,给我注意点",
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playedTooMuch="特么再玩小心眼睛瞎掉,爬",
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@@ -10,9 +10,8 @@ return{
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loadModeIcon="加载模式图标",
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loadMode="加载模式",
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loadOther="加载杂项",
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finish="加载完成",
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finish="加载完成,按任意键继续",
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},
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anykey="按任意键继续",
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sureQuit="再按一次退出",
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newDay="新的一天,新的开始~",
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playedLong="已经玩很久了!注意休息!",
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@@ -159,7 +159,6 @@ do--drawableText
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drawableText={
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modeName=T(30),
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anykey=T(40),
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win=T(120),lose=T(120),
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finish=T(120),
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gamewin=T(100),gameover=T(100),pause=T(120),
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@@ -1,77 +0,0 @@
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local gc=love.graphics
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local rnd=math.random
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local scene={}
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local t1,t2,animeType
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function scene.sceneInit()
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BG.set()
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t1,t2=0,0--Timer
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animeType={}for i=1,8 do animeType[i]=rnd(5)end--Random animation type
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end
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function scene.mouseDown()
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SCN.go(SETTING.simpMode and'main_simple'or'main')
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end
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function scene.touchDown()
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scene.mouseDown()
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end
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function scene.keyDown(key,isRep)
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if isRep then return end
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if key=="escape"then
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VOC.play('bye')
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SCN.swapTo('quit','slowFade')
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else
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scene.mouseDown()
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end
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end
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function scene.update()
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t1,t2=t1+1,t2+1
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end
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local titleTransform={
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function(t)gc.translate(0,max(50-t,0)^2/25)end,
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function(t)gc.translate(0,-max(50-t,0)^2/25)end,
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function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d)end,
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function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d)end,
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function(t)gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)end,
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}
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local titleColor={COLOR.lP,COLOR.lC,COLOR.lB,COLOR.lO,COLOR.lF,COLOR.lM,COLOR.lG,COLOR.lY}
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function scene.draw()
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local T=(t1+110)%300
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if T<30 then
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gc.setLineWidth(4+(30-T)^1.626/62)
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else
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gc.setLineWidth(4)
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end
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local L=title
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gc.push('transform')
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gc.translate(126,226)
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for i=1,8 do
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local t=t1-i*15
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if t>0 then
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gc.push('transform')
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titleTransform[animeType[i]](t,i)
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local dt=(t1+62-5*i)%300
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if dt<20 then
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gc.translate(0,math.abs(10-dt)-10)
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end
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gc.setColor(titleColor[i][1],titleColor[i][2],titleColor[i][3],min(t*.025,1)*.26)
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gc.polygon('fill',L[i])
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gc.setColor(1,1,1,min(t*.025,1))
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gc.polygon('line',L[i])
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gc.pop()
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end
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end
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gc.pop()
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if t2>=80 then
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gc.setColor(1,1,1,.6+sin((t2-80)*.0626)*.3)
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mText(drawableText.anykey,640,615+sin(TIME()*3)*5)
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end
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end
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return scene
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@@ -1,8 +1,12 @@
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local gc=love.graphics
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local rnd=math.random
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local scene={}
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local loading,progress,maxProgress,waitTime
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local loading,progress,maxProgress
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local t1,t2,animeType
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local studioLogo--Studio logo text object
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local logoColor1,logoColor2
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@@ -138,33 +142,75 @@ end)
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function scene.sceneInit()
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studioLogo=gc.newText(getFont(90),"26F Studio")
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waitTime=0
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progress=0
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maxProgress=10
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t1,t2=0,0--Timer
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animeType={}for i=1,8 do animeType[i]=rnd(5)end--Random animation type
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end
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function scene.sceneBack()
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love.event.quit()
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end
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function scene.update(dt)
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function scene.mouseDown()
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if LOADED then
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SCN.swapTo(SETTING.simpMode and'main_simple'or'main')
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end
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end
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scene.touchDown=scene.mouseDown
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function scene.keyDown(key)
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if key=="escape"then
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love.event.quit()
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elseif LOADED then
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scene.mouseDown()
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end
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end
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function scene.update()
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if not LOADED then
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loading=loadingThread()or loading
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progress=progress+1
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else
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waitTime=waitTime+dt
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if waitTime>1 then
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SCN.swapTo('intro')
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end
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t1,t2=t1+1,t2+1
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end
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end
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local titleTransform={
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function(t)gc.translate(0,max(50-t,0)^2/25)end,
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function(t)gc.translate(0,-max(50-t,0)^2/25)end,
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function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d)end,
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function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d)end,
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function(t)gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)end,
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}
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local titleColor={COLOR.lP,COLOR.lC,COLOR.lB,COLOR.lO,COLOR.lF,COLOR.lM,COLOR.lG,COLOR.lY}
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function scene.draw()
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gc.clear(.1,.1,.1)
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gc.setColor(1,1,1,progress/maxProgress)
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mDraw(TEXTURE.title,640,240,0,.9)
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gc.setColor(1,1,1,waitTime/.626)
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mDraw(TEXTURE.title_color,640,240,0,.9)
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local T=(t1+110)%300
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if T<30 then
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gc.setLineWidth(4+(30-T)^1.626/62)
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else
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gc.setLineWidth(4)
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end
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local L=title
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gc.push('transform')
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gc.translate(126,100)
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for i=1,8 do
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local t=t1-i*15
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if t>0 then
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gc.push('transform')
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titleTransform[animeType[i]](t,i)
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local dt=(t1+62-5*i)%300
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if dt<20 then
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gc.translate(0,math.abs(10-dt)-10)
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end
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gc.setColor(titleColor[i][1],titleColor[i][2],titleColor[i][3],min(t*.025,1)*.26)
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gc.polygon('fill',L[i])
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gc.setColor(1,1,1,min(t*.025,1))
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gc.polygon('line',L[i])
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gc.pop()
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end
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end
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gc.pop()
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gc.setColor(logoColor1[1],logoColor1[2],logoColor1[3],progress/maxProgress)mDraw(studioLogo,640,400)
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gc.setColor(logoColor2[1],logoColor2[2],logoColor2[3],progress/maxProgress)for dx=-2,2,2 do for dy=-2,2,2 do mDraw(studioLogo,640+dx,400+dy)end end
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@@ -2,6 +2,7 @@ local gc=love.graphics
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local scene={}
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local lastQuitTime
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local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
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local tipLength=760
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local tip=gc.newText(getFont(30),"")
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@@ -23,6 +24,7 @@ local enterConsole=coroutine.wrap(function()
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end)
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function scene.sceneInit()
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BG.set()
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lastQuitTime=-1e99
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--Set tip
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tip:set(text.getTip())
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@@ -115,7 +117,13 @@ function scene.keyDown(key,isRep)
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elseif key=="c"then
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enterConsole()
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elseif key=="escape"then
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SCN.back()
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if TIME()-lastQuitTime<1 then
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VOC.play('bye')
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SCN.swapTo('quit','slowFade')
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else
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lastQuitTime=TIME()
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MES.new('warn',text.sureQuit)
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end
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end
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end
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