@@ -5,47 +5,65 @@ local GAME=GAME
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local noTouch,noKey=false,false
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local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local touchMoveLastFrame=false
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local floatRepRate,replayRate=0,1
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local floatRepRate,replayRate
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local replaying
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local replaying
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local repRateStrings={[0]="pause",[.125]="0.125x",[.5]="0.5x",[1]="1x",[2]="2x",[5]="5x"}
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local repRateStrings={[0]="pause",[.125]="0.125x",[.5]="0.5x",[1]="1x",[2]="2x",[5]="5x"}
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local scene={}
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local scene={}
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local function showRepButtons()
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local function updateRepButtons()
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for i=1,6 do scene.widgetList[i].hide=false end
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local L=scene.widgetList
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scene.widgetList[7].hide=true
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if replaying then
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for i=1,6 do L[i].hide=false end L[7].hide=true
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if replayRate==0 then
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L[1].hide=true
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L[7].hide=false
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elseif replayRate==.125 then
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L[2].hide=true
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elseif replayRate==.5 then
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L[3].hide=true
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elseif replayRate==1 then
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L[4].hide=true
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elseif replayRate==2 then
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L[5].hide=true
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elseif replayRate==5 then
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L[6].hide=true
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end
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else
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for i=1,7 do L[i].hide=true end
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end
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end
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end
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local function _rep0()
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local function _rep0()
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showRepButtons()
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scene.widgetList[1].hide=true
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scene.widgetList[1].hide=true
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scene.widgetList[7].hide=false
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scene.widgetList[7].hide=false
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replayRate=0
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replayRate=0
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updateRepButtons()
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end
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end
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local function _repP8()
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local function _repP8()
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showRepButtons()
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scene.widgetList[2].hide=true
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scene.widgetList[2].hide=true
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replayRate=.125
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replayRate=.125
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updateRepButtons()
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end
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end
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local function _repP2()
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local function _repP2()
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showRepButtons()
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scene.widgetList[3].hide=true
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scene.widgetList[3].hide=true
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replayRate=.5
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replayRate=.5
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updateRepButtons()
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end
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end
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local function _rep1()
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local function _rep1()
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showRepButtons()
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scene.widgetList[4].hide=true
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scene.widgetList[4].hide=true
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replayRate=1
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replayRate=1
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updateRepButtons()
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end
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end
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local function _rep2()
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local function _rep2()
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showRepButtons()
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scene.widgetList[5].hide=true
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scene.widgetList[5].hide=true
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replayRate=2
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replayRate=2
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updateRepButtons()
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end
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end
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local function _rep5()
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local function _rep5()
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showRepButtons()
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scene.widgetList[6].hide=true
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scene.widgetList[6].hide=true
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replayRate=5
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replayRate=5
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updateRepButtons()
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end
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end
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local function _step()floatRepRate=floatRepRate+1 end
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local function _step()floatRepRate=floatRepRate+1 end
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@@ -54,15 +72,11 @@ function scene.sceneInit()
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if GAME.init then
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if GAME.init then
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resetGameData()
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resetGameData()
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GAME.init=false
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GAME.init=false
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floatRepRate,replayRate=0,1
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end
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end
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floatRepRate,replayRate=0,1
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replaying=GAME.replaying
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replaying=GAME.replaying
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for i=1,6 do
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updateRepButtons()
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scene.widgetList[i].hide=not replaying
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end
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scene.widgetList[4].hide=true
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scene.widgetList[7].hide=true
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noKey=replaying
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noKey=replaying
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noTouch=not SETTING.VKSwitch or noKey
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noTouch=not SETTING.VKSwitch or noKey
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@@ -146,6 +160,7 @@ function scene.keyDown(key,isRep)
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elseif replayRate==1 then replayRate=2
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elseif replayRate==1 then replayRate=2
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elseif replayRate==2 then replayRate=5
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elseif replayRate==2 then replayRate=5
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end
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end
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updateRepButtons()
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end
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end
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elseif key=="left"then
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elseif key=="left"then
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if replayRate~=0 and not isRep then
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if replayRate~=0 and not isRep then
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@@ -154,6 +169,7 @@ function scene.keyDown(key,isRep)
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elseif replayRate==2 then replayRate=1
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elseif replayRate==2 then replayRate=1
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elseif replayRate==5 then replayRate=2
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elseif replayRate==5 then replayRate=2
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end
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end
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updateRepButtons()
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end
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end
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elseif key=="escape"then
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elseif key=="escape"then
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pauseGame()
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pauseGame()
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Reference in New Issue
Block a user