修正说明书攻击系统一处顺序问题
This commit is contained in:
@@ -31,6 +31,9 @@ Attack system:
|
||||
|
||||
Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
|
||||
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
|
||||
Attack +4, Extra Blocking +2
|
||||
|
||||
@@ -38,8 +41,6 @@ Attack system:
|
||||
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
|
||||
and +2 extra blocking.
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
|
||||
Reference in New Issue
Block a user