Alpha V0.3+
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60
control.lua
60
control.lua
@@ -1,3 +1,18 @@
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function onVirtualkey(x,y)
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local x,y=convert(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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d2=(x-b[1])^2+(y-b[2])^2
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if d2<b[3]then
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if not nearest or d2<distance then
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nearest,distance=K,d2
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end
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end
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end
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return nearest
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end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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@@ -71,13 +86,18 @@ function love.mousepressed(x,y,k,t,num)
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end
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function love.mousereleased(x,y,k,t,num)
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end
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function love.touchpressed(id,x,y)
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if not touching then
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touching=id
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love.mousemoved(x,y)
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mouseShow=false
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end
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if scene=="play"then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t)
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end
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end
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mouseShow=false
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end
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function love.touchreleased(id,x,y)
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if id==touching then
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@@ -91,12 +111,10 @@ function love.touchreleased(id,x,y)
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Buttons.sel=nil
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mouseShow=false
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end
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if scene=="play"and #tc.getTouches()==0 then
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for K=1,#gamepad do
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if gamepad[K].press then
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releaseKey(K)
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break
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end
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if scene=="play"then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t)
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end
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end
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end
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@@ -106,6 +124,32 @@ function love.touchmoved(id,x,y,dx,dy)
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if not Buttons.sel then
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touching=nil
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end
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if scene=="play"then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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local p=false
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for i=1,#l do
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local x,y=convert(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then
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p=true
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break
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end
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end
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if not p and players[1].keyPressing then
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releaseKey(n)
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end
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end
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elseif scene=="setting3"then
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x,y=convert(x,y)
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dx,dy=dx*screenK,dy*screenK
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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end
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end
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function love.keypressed(i)
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