修改三个音效名称

This commit is contained in:
MrZ626
2021-12-01 22:03:22 +08:00
parent 915598dec4
commit dc99187b9d
18 changed files with 25 additions and 25 deletions

View File

@@ -10,7 +10,7 @@ return{
end
setField(P,D.finished+1)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
SFX.play('blip_1')
SFX.play('warn_1')
else
P:win('finish')
end

View File

@@ -41,15 +41,15 @@ return{
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5
P.gameEnv.sddas,P.gameEnv.sdarr=5,5
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=4,4
P.gameEnv.sddas,P.gameEnv.sdarr=4,4
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==170 then
P.gameEnv.drop,P.gameEnv.lock=3,3
P.gameEnv.sddas,P.gameEnv.sdarr=3,3
SFX.play('blip_2',.7)
SFX.play('warn_2',.7)
elseif D.target==200 then
P:win('finish')
return

View File

@@ -40,7 +40,7 @@ return{
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
P.gameEnv.sddas,P.gameEnv.sdarr=2,2
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.target==200 then
P:win('finish')
return

View File

@@ -20,7 +20,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100--range from 1 to 9
local E=P.gameEnv

View File

@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -24,7 +24,7 @@ return{
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
SFX.play('warn_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv

View File

@@ -147,7 +147,7 @@ return
P.modeData.target=260
p=260
SFX.play('blip_2')
SFX.play('warn_2')
SFX.play('reach')
else
p=260