词典添加spike词条

This commit is contained in:
MrZ626
2021-05-18 01:12:25 +08:00
parent 2a571bbb97
commit dc67239382
2 changed files with 16 additions and 9 deletions

View File

@@ -383,7 +383,6 @@ return{
"term", "term",
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.", "Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
}, },
{"Modern Stack-game", {"Modern Stack-game",
"modern", "modern",
"term", "term",
@@ -444,6 +443,11 @@ return{
"term", "term",
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is 1 combo, and the third line clear is 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.", "Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is 1 combo, and the third line clear is 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
}, },
{"Spike",
"spike",
"term",
"",--TODO:"爆发攻击\n指短时间内打出大量的攻击本游戏和TETR.IO中有spike计数器可以看到自己短时间内打出了多少攻击。\n注意网络卡顿导致的累计攻击瞬间释放不算spike。",
},
{"Side well", {"Side well",
"sidewell", "sidewell",
"term", "term",

View File

@@ -369,7 +369,7 @@ return{
"Techmino Rotation System\nTechmino独有的旋转系统基于SRS设计修补了一些常见SZ卡死的地形增加了不少实用踢墙每个五连块也基本按照SRS的spin逻辑单独设计了踢墙表。", "Techmino Rotation System\nTechmino独有的旋转系统基于SRS设计修补了一些常见SZ卡死的地形增加了不少实用踢墙每个五连块也基本按照SRS的spin逻辑单独设计了踢墙表。",
}, },
--术语(游戏内名词) --术语(其他)
{"B2B", {"B2B",
"大满贯 b2b btb backtoback", "大满贯 b2b btb backtoback",
"term", "term",
@@ -385,8 +385,6 @@ return{
"term", "term",
"一种特殊T2的名字不同的游戏内的攻击可能不一样没有特殊价值可以不详细了解。", "一种特殊T2的名字不同的游戏内的攻击可能不一样没有特殊价值可以不详细了解。",
}, },
--术语(其他)
{"现代方块", {"现代方块",
"现代方块 modern xiandaikuai", "现代方块 modern xiandaikuai",
"term", "term",
@@ -447,6 +445,11 @@ return{
"term", "term",
"从第二次消除起叫1ren/combo打出的攻击根据游戏设计的不同也不同", "从第二次消除起叫1ren/combo打出的攻击根据游戏设计的不同也不同",
}, },
{"Spike",
"spike baofa xingbao",
"term",
"爆发攻击\n指短时间内打出大量的攻击本游戏和TETR.IO中有spike计数器可以看到自己短时间内打出了多少攻击。\n注意网络卡顿导致的累计攻击瞬间释放不算spike。",
},
{"Side", {"Side",
"连击 ·side", "连击 ·side",
"term", "term",
@@ -816,27 +819,27 @@ return{
{"重置设置", {"重置设置",
"reset setting chongzhi qingkong shezhi", "reset setting chongzhi qingkong shezhi",
"command", "command",
"前往控制台输入\"rm conf/setting\"并回车\n需要重启游戏生效,若反悔,进入设置菜单再退出即可恢复文件", "前往控制台输入\"rm conf/setting\"并回车\n需要重启游戏生效若反悔进入设置菜单再退出即可恢复文件",
}, },
{"重置统计数据", {"重置统计数据",
"reset statistic data chongzhi tongji shuju", "reset statistic data chongzhi tongji shuju",
"command", "command",
"前往控制台输入\"rm conf/data\"并回车\n需要重启游戏生效,若反悔,玩一局并触发结算即可恢复文件", "前往控制台输入\"rm conf/data\"并回车\n需要重启游戏生效若反悔玩一局并触发结算即可恢复文件",
}, },
{"重置解锁状态", {"重置解锁状态",
"reset unlock chongzhi qingkong jiesuo", "reset unlock chongzhi qingkong jiesuo",
"command", "command",
"前往控制台输入\"rm conf/unlock\"并回车\n需要重启游戏生效,若反悔,刷新任意一个模式在地图上的状态即可恢复文件", "前往控制台输入\"rm conf/unlock\"并回车\n需要重启游戏生效若反悔刷新任意一个模式在地图上的状态即可恢复文件",
}, },
{"重置本地排行榜", {"重置本地排行榜",
"reset chongzhi paihangbang", "reset chongzhi paihangbang",
"command", "command",
"前往控制台输入\"rm -s record\"并回车\n需要重启游戏生效,若反悔,玩一局并更新模式排行榜即可恢复对应模式的单个排行榜文件", "前往控制台输入\"rm -s record\"并回车\n需要重启游戏生效若反悔玩一局并更新模式排行榜即可恢复对应模式的单个排行榜文件",
}, },
{"删除键位", {"删除键位",
"reset virtualkey", "reset virtualkey",
"command", "command",
"前往控制台输入\"rm conf/键位文件\"并回车\n键盘是key,虚拟按键是virtualkey,虚拟按键预设是vkSave1(2)\n前两者重启生效,若反悔,进入对应的设置菜单再返回即可恢复文件", "前往控制台输入\"rm conf/键位文件\"并回车\n键盘是key虚拟按键是virtualkey虚拟按键预设是vkSave1(2)\n前两者重启生效若反悔进入对应的设置菜单再返回即可恢复文件",
}, },
{"删除录像", {"删除录像",
"reset replay luxiang", "reset replay luxiang",