diff --git a/parts/modes/master_advance.lua b/parts/modes/master_advance.lua index 9e8957b5..a1651388 100644 --- a/parts/modes/master_advance.lua +++ b/parts/modes/master_advance.lua @@ -18,7 +18,7 @@ local function score(P) elseif D.pt>=D.target then--Level up! s=D.target/100 local E=P.gameEnv - BG.set(s==1 and'rainbow'or s==2 and'rainbow2'or s==3 and'lightning'or s==4 and'lightning2'or'lightning') + BG.set(s==1 and'rainbow'or s==2 and'rainbow2'or'lightning') E.lock=death_lock[s] E.wait=death_wait[s] E.fall=death_fall[s]