diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index ad7b7d6c..80350d84 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -387,14 +387,13 @@ function royaleLevelup() for i=1,#PLAYERS.alive do PLAYERS.alive[i].gameEnv.drop=spd end - if CURMODE.lv==3 then + if CURMODE.name:find("ultimate")then for i=1,#PLAYERS.alive do local P=PLAYERS.alive[i] P.gameEnv.drop=int(P.gameEnv.drop*.3) if P.gameEnv.drop==0 then P.curY=P.imgY - P._20G=true - if P.AI_mode=="CC"then CC.switch20G(P)end + P:set20G() end end end