整理几个模式代码,调整马拉松速度曲线

This commit is contained in:
MrZ626
2021-02-15 02:24:40 +08:00
parent 8b87ca4d63
commit d824f987b8
4 changed files with 175 additions and 179 deletions

View File

@@ -1,19 +1,5 @@
local gc=love.graphics
local format=string.format
local function check_LVup(P)
if P.stat.row>=P.gameEnv.target then
P.gameEnv.target=P.gameEnv.target+10
if P.gameEnv.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play("blip_1")
elseif P.gameEnv.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play("blip_1")
else
SFX.play("reach")
end
end
end
return{
color=COLOR.lBlue,
@@ -29,7 +15,20 @@ return{
RS="Classic",
freshLimit=0,
face={0,0,2,2,2,0,0},
target=10,dropPiece=check_LVup,
target=10,dropPiece=function(P)
if P.stat.row>=P.gameEnv.target then
P.gameEnv.target=P.gameEnv.target+10
if P.gameEnv.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play("blip_1")
elseif P.gameEnv.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play("blip_1")
else
SFX.play("reach")
end
end
end,
bg="rgb",bgm="magicblock",
},
slowMark=true,

View File

@@ -1,6 +1,12 @@
local gc=love.graphics
local dropSpeed={[0]=60,50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
local function check_LVup(P)
return{
color=COLOR.yellow,
env={
noTele=true,
wait=8,fall=20,
target=10,dropPiece=function (P)
if P.combo>1 or P.b2b>0 or P.lastPiece.row>1 then
if P.combo>1 then P:showText("2x",0,-220,40,"flicker",.3)end
if P.b2b>0 then P:showText("spin",0,-160,40,"flicker",.3)end
@@ -18,14 +24,7 @@ local function check_LVup(P)
SFX.play("reach")
end
end
end
return{
color=COLOR.yellow,
env={
noTele=true,
wait=8,fall=20,
target=10,dropPiece=check_LVup,
end,
mindas=7,minarr=1,minsdarr=1,
bg="bg2",bgm="sugar fairy",
},

View File

@@ -1,6 +1,12 @@
local gc=love.graphics
local dropSpeed={[0]=60,50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
local function check_LVup(P)
local dropSpeed={[0]=60,50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
return{
color=COLOR.green,
env={
noTele=true,
wait=8,fall=20,
dropPiece=function(P)
local T=P.modeData.point+10
if P.stat.row>=T then
if T==200 then
@@ -11,14 +17,7 @@ local function check_LVup(P)
SFX.play("reach")
end
end
end
return{
color=COLOR.green,
env={
noTele=true,
wait=8,fall=20,
dropPiece=check_LVup,
end,
mindas=7,minarr=1,minsdarr=1,
bg="bg2",bgm="push",
},

View File

@@ -1,5 +1,15 @@
local gc=love.graphics
local function check_LVup(P)
return{
color=COLOR.black,
env={
noTele=true,
das=5,arr=1,
drop=0,lock=15,
wait=10,fall=10,
nextCount=2,
sequence="his4",
target=12,dropPiece=function(P)
local p=P.modeData.point+P.lastPiece.row
if p>=P.gameEnv.target then
local ENV=P.gameEnv
@@ -127,18 +137,7 @@ local function check_LVup(P)
end
end
P.modeData.point=p
end
return{
color=COLOR.black,
env={
noTele=true,
das=5,arr=1,
drop=0,lock=15,
wait=10,fall=10,
nextCount=2,
sequence="his4",
target=12,dropPiece=check_LVup,
end,
mission={4,4,4,64},
missionKill=true,
freshLimit=12,