From d818e697e95c562c4ccf6ba0307771335404510a Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Sat, 21 Aug 2021 21:22:00 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B0=9D=E8=AF=95=E4=BF=9D=E5=AD=98=E6=95=B0?= =?UTF-8?q?=E6=8D=AE=E7=9A=84=E6=97=B6=E5=80=99=E6=B7=BB=E5=8A=A0=E2=80=9C?= =?UTF-8?q?p1=E6=98=AF=E4=BA=BA=E7=B1=BB=E7=8E=A9=E5=AE=B6=E2=80=9D?= =?UTF-8?q?=E7=9A=84=E6=9D=A1=E4=BB=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/gametoolfunc.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index fa6c49de..faa5ebe0 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -341,7 +341,7 @@ function gameOver()--Save record end end function trySave() - if not GAME.statSaved and PLAYERS[1]and(PLAYERS[1].frameRun>300 or GAME.result)then + if not GAME.statSaved and PLAYERS[1]and PLAYERS[1].type=='human'and(PLAYERS[1].frameRun>300 or GAME.result)then GAME.statSaved=true STAT.game=STAT.game+1 mergeStat(STAT,PLAYERS[1].stat)