From d7c45dbe082ba52b656dcbc3444154a53ea07454 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Tue, 9 Feb 2021 00:35:32 +0800 Subject: [PATCH] =?UTF-8?q?=E6=95=B4=E7=90=86=E7=8E=A9=E5=AE=B6=E7=BB=98?= =?UTF-8?q?=E5=88=B6=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/player/draw.lua | 107 +++++++++++++++++----------------------- parts/player/player.lua | 9 +--- 2 files changed, 45 insertions(+), 71 deletions(-) diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 32cbd7f8..e3c59f5e 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -254,6 +254,36 @@ local function drawB2Bbar(P) x=x+20 end end +local function drawHold(P) + local ENV=P.gameEnv + if ENV.holdCount==0 then return end + + local N=ENV.holdCount*72 + local texture=SKIN.curText + gc_push("transform") + gc_translate(-140,116) + gc_setColor(0,0,0,.4)gc_rectangle("fill",0,-80,124,N+8) + gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8) + if P.holdTime==0 then gc_setColor(.6,.4,.4)end + mText(drawableText.hold,62,-131) + + gc_setColor(1,1,1) + if #P.holdQueue2 then local S=P.stat @@ -434,55 +464,6 @@ function draw.drawNext_hidden(P) gc_pop() end -function draw.drawHold_norm(P) - local texture=SKIN.curText - gc_push("transform") - gc_translate(-140,116) - gc_setColor(0,0,0,.4)gc_rectangle("fill",0,-80,124,80) - gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,80) - if P.holdTime==0 then gc_setColor(.6,.4,.4)end - mText(drawableText.hold,62,-131) - - local B=P.holdQueue[1] - if B then - local bk,clr=B.bk,B.color - for i=1,#bk do for j=1,#bk[1]do - if bk[i][j]then - gc_draw(texture[clr],30*(j+2.06-#bk[1]*.5)-30,-30*(i+3.76-2.4*1-#bk*.5))-- drawCell(i+1.36-#B*.5,j+2.06-#B[1]*.5,clr) - end - end end - end - gc_pop() -end -function draw.drawHold_multi(P) - local ENV=P.gameEnv - local N=ENV.holdCount*72 - local texture=SKIN.curText - gc_push("transform") - gc_translate(-140,116) - gc_setColor(0,0,0,.4)gc_rectangle("fill",0,-80,124,N+8) - gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8) - if P.holdTime==0 then gc_setColor(.6,.4,.4)end - mText(drawableText.hold,62,-131) - - gc_setColor(1,1,1) - if #P.holdQueue0 then gc_setLineWidth(4) @@ -600,7 +581,7 @@ function draw.norm(P) drawBuffer(P) drawB2Bbar(P) - P:drawHold() + drawHold(P) P:drawNext() --Draw target selecting pad @@ -645,6 +626,12 @@ function draw.norm(P) gc_draw(drawableText.bpm,540,480) gc_draw(drawableText.kpm,494,573) + --Mode informations + if GAME.curMode.mesDisp then + gc_setColor(1,1,1) + GAME.curMode.mesDisp(P) + end + --Score & Time setFont(25) local tm=int(P.stat.time*100)*.01 @@ -654,12 +641,6 @@ function draw.norm(P) gc_setColor(COLOR.lYellow)gc_print(P.score1,20,510) gc_setColor(COLOR.sky)gc_print(tm,20,540) - --Mode informations - if GAME.curMode.mesDisp then - gc_setColor(1,1,1) - GAME.curMode.mesDisp(P) - end - drawFinesseCombo_norm(P) drawLife(P.life) drawMission(P) @@ -759,7 +740,7 @@ function draw.norm_remote(P) drawBuffer(P) drawB2Bbar(P) - P:drawHold() + drawHold(P) P:drawNext() --Draw target selecting pad @@ -794,6 +775,12 @@ function draw.norm_remote(P) --Speed dials drawDial(530,535,P.dropSpeed) + --Mode informations + if GAME.curMode.mesDisp then + gc_setColor(1,1,1) + GAME.curMode.mesDisp(P) + end + --Score & Time setFont(25) local tm=int(P.stat.time*100)*.01 @@ -803,12 +790,6 @@ function draw.norm_remote(P) gc_setColor(COLOR.lYellow)gc_print(P.score1,20,510) gc_setColor(COLOR.sky)gc_print(tm,20,540) - --Mode informations - if GAME.curMode.mesDisp then - gc_setColor(1,1,1) - GAME.curMode.mesDisp(P) - end - drawFinesseCombo_remote(P) drawLife(P.life) drawMission(P) diff --git a/parts/player/player.lua b/parts/player/player.lua index 4647d90a..3652f281 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -192,14 +192,7 @@ function Player.setHold(P,count)--Set hold count (false/true as 0/1) P.gameEnv.holdCount=count P.holdTime=count P:switchKey(8,count>0) - if count==0 then - P.drawHold=NULL - while P.holdQueue[1]do rem(P.holdQueue)end - elseif count==1 then - P.drawHold=PLY.draw.drawHold_norm - else - P.drawHold=PLY.draw.drawHold_multi - end + while P.holdQueue[count]do rem(P.holdQueue)end end function Player.setNext(P,next,hidden)--Set next count (use hidden=true if set env.nextStartPos>1) P.gameEnv.nextCount=next