更好地使用scr变量,debug用print独立,鼠标触发圆形波纹
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@@ -1,31 +1,47 @@
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local gc=love.graphics
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local setColor=gc.setColor
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local setWidth=gc.setLineWidth
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local rect=gc.rectangle
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local ins,rem=table.insert,table.remove
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local fx={}
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local FXupdate={}
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function FXupdate.ripple(S,dt)
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S.t=S.t+dt*S.rate
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return S.t>=1
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end
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function FXupdate.rectRipple(S,dt)
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S.t=S.t+dt*S.rate
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return S.t>=1
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end
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function FXupdate.shade(S,dt)
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S.t=S.t+dt*S.rate
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return S.t>=1
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end
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local FXdraw={}
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function FXdraw.ripple(S)
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setWidth(2)
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local t=S.t
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setColor(1,1,1,1-t)
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gc.circle("line",S.x,S.y,t*(2-t)*S.r)
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end
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function FXdraw.rectRipple(S)
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setWidth(6)
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setColor(1,1,1,1-S.t)
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local r=(10*S.t)^1.2
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rect("line",S[1]-r,S[2]-r,S[3]+2*r,S[4]+2*r)
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gc.rectangle("line",S.x-r,S.y-r,S.w+2*r,S.h+2*r)
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end
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function FXdraw.shade(S)
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setColor(S[1],S[2],S[3],1-S.t)
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rect("fill",S[4],S[5],S[6],S[7],2)
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setColor(S.r,S.g,S.b,1-S.t)
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gc.rectangle("fill",S.x,S.y,S.w,S.h,2)
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end
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local sysFX={}
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function sysFX.update(dt)
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for i=#fx,1,-1 do
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local S=fx[i]
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S.t=S.t+dt*S.rate
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if S.t>=1 then
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for i=i,#fx do
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fx[i]=fx[i+1]
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end
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if fx[i]:update(dt) then
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rem(fx,i)
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end
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end
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end
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@@ -34,9 +50,33 @@ function sysFX.draw()
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fx[i]:draw()
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end
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end
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--0=ripple,x,y,w,h
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--1=shade,r,g,b,x,y,w,h
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function sysFX.new(type,duration,...)
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fx[#fx+1]={draw=FXdraw[type],t=0,rate=1/duration,...}
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function sysFX.newRipple(duration,x,y,r)
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fx[#fx+1]={
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update=FXupdate.ripple,
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draw=FXdraw.ripple,
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t=0,
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rate=1/duration,
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x=x,y=y,r=r,
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}
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end
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function sysFX.newRectRipple(duration,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.rectRipple,
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draw=FXdraw.rectRipple,
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t=0,
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rate=1/duration,
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x=x,y=y,w=w,h=h,
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}
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end
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function sysFX.newShade(duration,r,g,b,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.shade,
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draw=FXdraw.shade,
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t=0,
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rate=1/duration,
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r=r,g=g,b=b,
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x=x,y=y,w=w,h=h,
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}
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end
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return sysFX
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