更好地使用scr变量,debug用print独立,鼠标触发圆形波纹
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@@ -520,7 +520,7 @@ function Pnt.play()
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gc.origin()
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if restartCount>0 then
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gc.setColor(0,0,0,restartCount*.05)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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gc.rectangle("fill",0,0,scr.W,scr.H)
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end
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if game.warnLVL>0 then
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gc.setColor(0,0,0,0)
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@@ -545,7 +545,7 @@ function Pnt.pause()
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gc.setColor(.15,.15,.15,_)
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gc.push("transform")
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gc.origin()
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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gc.rectangle("fill",0,0,scr.W,scr.H)
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gc.pop()
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--Pause Info
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