sysFX模块改名SYSFX
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@@ -97,7 +97,7 @@ function Player.createBeam(P,R,send,color)
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r,g,b=r*2,g*2,b*2
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local a=modeEnv.royaleMode and not(P.human or R.human)and .2 or 1
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sysFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,wid,r,g,b,a*(SETTING.atkFX+2)*.0626)
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SYSFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,wid,r,g,b,a*(SETTING.atkFX+2)*.0626)
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end
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--------------------------</FX>--------------------------
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@@ -1381,9 +1381,9 @@ function Player.lose(P,force)
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for i=1,21 do
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P:createClearingFX(i,1.5)
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end
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sysFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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sysFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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sysFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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SYSFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SYSFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SYSFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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--300+25*i,595
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SFX.play("clear_3")
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SFX.play("emit")
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