sysFX模块改名SYSFX

This commit is contained in:
MrZ626
2020-11-17 10:26:51 +08:00
parent a1f4b703e6
commit d70e915557
11 changed files with 34 additions and 34 deletions

View File

@@ -38,7 +38,7 @@ local function checkClear(P)
P.field[_],P.visTime[_]=nil
end
setField(P,P.modeData.point+1)
sysFX.newShade(.7,.6,.8,.6,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SYSFX.newShade(.7,.6,.8,.6,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SFX.play("blip_1")
else
P:win("finish")

View File

@@ -22,7 +22,7 @@ local function puzzleCheck(P)
FREEROW.discard(P.visTime[_])
P.field[_],P.visTime[_]=nil
end
sysFX.newShade(.7,.3,1,.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SYSFX.newShade(.7,.3,1,.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SFX.play("reach")
P.modeData.event=0
else

View File

@@ -52,7 +52,7 @@ local function check_LVup(P)
for i=1,10 do
P:createClearingFX(i,1.5)
end
sysFX.newShade(.4,1,1,1,P.x+150*P.size,P.y+370*P.size,300*P.size,300*P.size)
SYSFX.newShade(.4,1,1,1,P.x+150*P.size,P.y+370*P.size,300*P.size,300*P.size)
ENV.lock=13
ENV.wait=6

View File

@@ -97,7 +97,7 @@ function Player.createBeam(P,R,send,color)
r,g,b=r*2,g*2,b*2
local a=modeEnv.royaleMode and not(P.human or R.human)and .2 or 1
sysFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,wid,r,g,b,a*(SETTING.atkFX+2)*.0626)
SYSFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,wid,r,g,b,a*(SETTING.atkFX+2)*.0626)
end
--------------------------</FX>--------------------------
@@ -1381,9 +1381,9 @@ function Player.lose(P,force)
for i=1,21 do
P:createClearingFX(i,1.5)
end
sysFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
SYSFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SYSFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
SYSFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
--300+25*i,595
SFX.play("clear_3")
SFX.play("emit")

View File

@@ -99,8 +99,8 @@ function keyDown.custom_field(key)
for j=1,10 do
if F[i][j]<=0 then goto L end
end
sysFX.newShade(.3,1,1,1,200,660-30*i,300,30)
sysFX.newRectRipple(.3,200,660-30*i,300,30)
SYSFX.newShade(.3,1,1,1,200,660-30*i,300,30)
SYSFX.newRectRipple(.3,200,660-30*i,300,30)
rem(F,i)
::L::
end
@@ -133,14 +133,14 @@ function keyDown.custom_field(key)
ins(FIELD,S.page+1,newBoard(FIELD[S.page]))
S.page=S.page+1
SFX.play("blip_1",.8)
sysFX.newShade(.3,.5,1,.5,200,60,300,600)
SYSFX.newShade(.3,.5,1,.5,200,60,300,600)
elseif key=="m"then
rem(FIELD,S.page)
S.page=max(S.page-1,1)
if not FIELD[1]then
ins(FIELD,newBoard())
end
sysFX.newShade(.3,1,.5,.5,200,60,300,600)
SYSFX.newShade(.3,1,.5,.5,200,60,300,600)
SFX.play("clear_4",.8)
SFX.play("fall",.8)
else

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@@ -73,7 +73,7 @@ local function tapBoard(x,y,key)
if S.state<2 then
if not key then
if S.pathVis then
sysFX.newRipple(.16,x,y,10)
SYSFX.newRipple(.16,x,y,10)
end
x,y=int((x-320)/160)+1,int((y-40)/160)+1
end

View File

@@ -60,12 +60,12 @@ local function tapBoard(x,y)
SFX.play("reach")
end
if S.tapFX then
sysFX.newShade(.3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
SYSFX.newShade(.3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
end
else
S.error=S.error+1
if S.tapFX then
sysFX.newShade(.5,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
SYSFX.newShade(.5,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
end
SFX.play("finesseError")
end

View File

@@ -56,7 +56,7 @@ function Tick.throwBadge(data)--{ifAI,Sender,timer}
end
--Generate badge object
sysFX.newBadge(x1,y1,x2,y2)
SYSFX.newBadge(x1,y1,x2,y2)
if not data[1]and data[3]%8==0 then
SFX.play("collect")