sysFX模块改名SYSFX
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@@ -79,21 +79,21 @@ function FXdraw.shade(S)
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gc.rectangle("fill",S.x,S.y,S.w,S.h,2)
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end
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local sysFX={}
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function sysFX.update(dt)
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local SYSFX={}
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function SYSFX.update(dt)
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for i=#fx,1,-1 do
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if fx[i]:update(dt) then
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rem(fx,i)
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end
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end
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end
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function sysFX.draw()
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function SYSFX.draw()
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for i=1,#fx do
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fx[i]:draw()
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end
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end
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function sysFX.newBadge(x1,y1,x2,y2)
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function SYSFX.newBadge(x1,y1,x2,y2)
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fx[#fx+1]={
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update=FXupdate.badge,
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draw=FXdraw.badge,
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@@ -103,7 +103,7 @@ function sysFX.newBadge(x1,y1,x2,y2)
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x2=x2,y2=y2,
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}
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end
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function sysFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
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function SYSFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
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fx[#fx+1]={
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update=FXupdate.attack,
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draw=FXdraw.attack,
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@@ -115,7 +115,7 @@ function sysFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
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r=r,g=g,b=b,a=a,
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}
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end
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function sysFX.newRipple(duration,x,y,r)
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function SYSFX.newRipple(duration,x,y,r)
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fx[#fx+1]={
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update=FXupdate.ripple,
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draw=FXdraw.ripple,
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@@ -124,7 +124,7 @@ function sysFX.newRipple(duration,x,y,r)
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x=x,y=y,r=r,
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}
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end
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function sysFX.newRectRipple(duration,x,y,w,h)
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function SYSFX.newRectRipple(duration,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.rectRipple,
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draw=FXdraw.rectRipple,
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@@ -133,7 +133,7 @@ function sysFX.newRectRipple(duration,x,y,w,h)
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x=x,y=y,w=w,h=h,
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}
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end
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function sysFX.newShade(duration,r,g,b,x,y,w,h)
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function SYSFX.newShade(duration,r,g,b,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.shade,
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draw=FXdraw.shade,
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@@ -143,4 +143,4 @@ function sysFX.newShade(duration,r,g,b,x,y,w,h)
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x=x,y=y,w=w,h=h,
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}
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end
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return sysFX
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return SYSFX
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