FILE模块修改,并将所有文件分类整理方便未来调整
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@@ -1498,7 +1498,7 @@ end
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--------------------------<Events>--------------------------
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local function gameOver()--Save record
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if GAME.replaying then return end
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FILE.save(STAT,"data")
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FILE.save(STAT,"conf/data")
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local M=GAME.curMode
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local R=M.getRank
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if R then
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@@ -1528,7 +1528,7 @@ local function gameOver()--Save record
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end
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end
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if needSave then
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FILE.save(RANKS,"unlock","q")
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FILE.save(RANKS,"conf/unlock","q")
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end
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local D=M.score(P)
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local L=M.records
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@@ -1546,7 +1546,7 @@ local function gameOver()--Save record
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D.date=os.date("%Y/%m/%d %H:%M")
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ins(L,p+1,D)
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if L[11]then L[11]=nil end
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FILE.save(L,M.name,"l")
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FILE.save(L,"record/"..M.name,"l")
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end
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end
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end
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@@ -86,7 +86,7 @@ function scene.keyDown(k)
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RANKS[name]=M.score and 0 or 6
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end
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end
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FILE.save(RANKS,"unlock")
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FILE.save(RANKS,"conf/unlock")
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LOG.print("\68\69\86\58\85\78\76\79\67\75\65\76\76","message")
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SFX.play("clear_2")
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elseif v%1==0 and v>=8001 and v<=8012 then
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@@ -1,7 +1,7 @@
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local scene={}
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function scene.sceneBack()
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FILE.save(SETTING,"settings")
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FILE.save(SETTING,"conf/settings")
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end
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local function setLang(n)return function()SETTING.lang=n LANG.set(n)end end
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@@ -140,7 +140,7 @@ function scene.update()
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for k,v in next,m do
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M[k]=v
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end
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M.records=FILE.load(m.name)or M.score and{}
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M.records=FILE.load(m.name..".dat")or M.score and{}
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-- M.icon=gc.newImage("media/image/modeIcon/"..m.icon..".png")
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-- M.icon=gc.newImage("media/image/modeIcon/custom.png")
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elseif phase==8 then
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@@ -11,7 +11,7 @@ local function tick_httpREQ_newLogin(task)
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LOG.print(text.loginSuccessed)
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ACCOUNT.email=res.email
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ACCOUNT.auth_token=res.auth_token
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FILE.save(ACCOUNT,"account","q")
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FILE.save(ACCOUNT,"conf/account","q")
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httpRequest(
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TICK.httpREQ_getAccessToken,
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@@ -127,7 +127,7 @@ function scene.sceneBack()
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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end
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if not GAME.result then
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FILE.save(STAT,"data")
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FILE.save(STAT,"conf/data")
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end
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end
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@@ -48,7 +48,7 @@ scene.widgetList={
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local D=parseCB()
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if D then
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addToTable(D,RANKS)
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FILE.save(RANKS,"unlock")
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FILE.save(RANKS,"conf/unlock")
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else
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LOG.print(text.importSuccess,COLOR.green)
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end
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@@ -57,7 +57,7 @@ scene.widgetList={
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local D=parseCB()
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if D then
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addToTable(D,STAT)
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FILE.save(STAT,"data")
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FILE.save(STAT,"conf/data")
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else
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LOG.print(text.importSuccess,COLOR.green)
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end
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@@ -66,7 +66,7 @@ scene.widgetList={
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local D=parseCB()
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if D then
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addToTable(D,SETTING)
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FILE.save(SETTING,"settings")
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FILE.save(SETTING,"conf/settings")
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else
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LOG.print(text.importSuccess,COLOR.green)
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end
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@@ -75,7 +75,7 @@ scene.widgetList={
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local D=parseCB()
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if D then
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addToTable(D,VK_org)
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FILE.save(VK_org,"virtualkey")
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FILE.save(VK_org,"conf/virtualkey")
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else
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LOG.print(text.importSuccess,COLOR.green)
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end
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@@ -9,7 +9,7 @@ function scene.sceneInit()
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BG.set("space")
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end
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function scene.sceneBack()
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FILE.save(SETTING,"settings")
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FILE.save(SETTING,"conf/settings")
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end
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function scene.draw()
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@@ -17,7 +17,7 @@ function scene.sceneInit()
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kS,jS=false,false
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end
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function scene.sceneBack()
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FILE.save(keyMap,"key")
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FILE.save(keyMap,"conf/key")
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end
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function scene.keyDown(key)
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@@ -17,7 +17,7 @@ function scene.sceneInit()
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BG.set("space")
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end
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function scene.sceneBack()
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FILE.save(SETTING,"settings")
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FILE.save(SETTING,"conf/settings")
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end
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function scene.mouseDown(x,y)
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@@ -17,7 +17,7 @@ function scene.sceneInit()
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select=nil
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end
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function scene.sceneBack()
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FILE.save(VK_org,"virtualkey")
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FILE.save(VK_org,"conf/virtualkey")
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end
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local function onVK_org(x,y)
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@@ -4,7 +4,7 @@ function scene.sceneInit()
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BG.set("space")
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end
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function scene.sceneBack()
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FILE.save(SETTING,"settings")
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FILE.save(SETTING,"conf/settings")
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end
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scene.widgetList={
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@@ -10,7 +10,7 @@ function Tick.httpREQ_getAccessToken(task)
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if res then
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LOG.print(text.accessSuccessed)
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ACCOUNT.access_token=res.access_token
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FILE.save(ACCOUNT,"account")
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FILE.save(ACCOUNT,"conf/account")
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SCN.swapTo("netgame")
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else
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LOG.print(text.netErrorCode..response.code..": "..res.message,"warn")
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