自定义场地三个鼠标键均可自定义颜色
This commit is contained in:
@@ -3,14 +3,13 @@ local kb=love.keyboard
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local max,min,int=math.max,math.min,math.floor
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local ins,rem=table.insert,table.remove
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local sub=string.sub
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local FIELD=FIELD
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local scene={}
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local sure
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local keyHold
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local penType--Color (air/smart)
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local curPen
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local pens--Color (air/smart)
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local penMode
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local penPath={}
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local penX,penY
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@@ -55,7 +54,7 @@ local minoPosCode={
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[1]=29,--O1
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}
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local function pTouch(x,y)
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if not keyHold then return end
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if not curPen then return end
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for i=1,#penPath do
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if x==penPath[i][1]and y==penPath[i][2]then
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return
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@@ -63,10 +62,10 @@ local function pTouch(x,y)
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end
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if #penPath==0 then
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penMode=
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penType>0 and(FIELD[page][y][x]~=penType and 0 or 1)or
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penType==0 and 1 or
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penType==-1 and 0 or
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penType==-2 and (FIELD[page][y][x]<=0 and 0 or 1)
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pens[curPen]>0 and(FIELD[page][y][x]~=pens[curPen] and 0 or 1)or
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pens[curPen]==0 and 1 or
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pens[curPen]==-1 and 0 or
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pens[curPen]==-2 and (FIELD[page][y][x]<=0 and 0 or 1)
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end
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ins(penPath,{x,y})
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end
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@@ -75,35 +74,29 @@ local function pDraw()
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if l==0 then return end
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local C--Color
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if keyHold==1 then
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if penMode==0 then
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if penType==-2 then
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if l<=5 then
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local sum=0
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local x,y={},{}
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for i=1,l do
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ins(x,penPath[i][1])
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ins(y,penPath[i][2])
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end
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local minY,minX=min(unpack(y)),min(unpack(x))
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for i=1,#y do
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sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
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end
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if minoPosCode[sum]then
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C=SETTING.skin[minoPosCode[sum]]
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end
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else
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C=20
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if penMode==0 then
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if pens[curPen]==-2 then
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if l<=5 then
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local sum=0
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local x,y={},{}
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for i=1,l do
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ins(x,penPath[i][1])
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ins(y,penPath[i][2])
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end
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local minY,minX=min(unpack(y)),min(unpack(x))
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for i=1,#y do
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sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
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end
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if minoPosCode[sum]then
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C=SETTING.skin[minoPosCode[sum]]
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end
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else
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C=penType
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C=20
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end
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else
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C=0
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C=pens[curPen]
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end
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elseif keyHold==2 then
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C=-1
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elseif keyHold==3 then
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else
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C=0
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end
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@@ -118,8 +111,9 @@ end
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function scene.sceneInit()
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sure=0
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keyHold=false
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penType,penMode=-2,0
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curPen=false
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pens={-2,0,-1,[false]=false}
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penMode=0
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penX,penY=1,1
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demo=false
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page=1
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@@ -129,32 +123,27 @@ function scene.mouseMove(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx>=1 and sx<=10 and sy>=1 and sy<=20 then
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penX,penY=sx,sy
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if keyHold then pTouch(sx,sy)end
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if curPen then pTouch(sx,sy)end
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else
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penX,penY=nil
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end
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end
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function scene.mouseDown(x,y,k)
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if not keyHold then
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keyHold=k
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elseif keyHold~=k then
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keyHold=false
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if not curPen then
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curPen=k
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elseif curPen~=k then
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curPen=false
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penPath={}
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end
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scene.mouseMove(x,y)
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end
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function scene.mouseUp(_,_,k)
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if keyHold==k then
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if curPen==k then
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pDraw()
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keyHold=false
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curPen=false
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end
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end
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function scene.wheelMoved(_,y)
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if penType>0 then
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penType=(penType+(y<0 and 1 or -1)-1)%24+1
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end
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end
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function scene.touchDown(x,y)scene.mouseDown(x,y,1)end
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function scene.touchMove(x,y)scene.mouseMove(x,y)end
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function scene.touchUp(x,y)scene.mouseUp(x,y,1)end
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@@ -176,7 +165,7 @@ function scene.keyDown(key)
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end
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elseif key=="space"then
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if penX and penY then
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keyHold=1
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curPen=1
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pTouch(penX,penY)
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end
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elseif key=="delete"then
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@@ -247,20 +236,20 @@ function scene.keyDown(key)
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elseif key=="pagedown"then
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page=min(page+1,#FIELD)
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elseif key=="escape"then
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if keyHold then
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keyHold=false
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if curPen then
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curPen=false
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penPath={}
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else
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SCN.back()
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end
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else
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penType=penKey[key]or penType
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pens[curPen]=penKey[key]or pens[curPen]
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end
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end
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function scene.keyUp(key)
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if key=="space"then
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pDraw()
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keyHold=false
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curPen=false
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end
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end
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@@ -297,10 +286,10 @@ function scene.draw()
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--Draw pen
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if penX and penY then
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local x,y=30*penX,600-30*penY
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if keyHold==1 or keyHold==2 then
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if curPen==1 or curPen==2 then
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gc.setLineWidth(5)
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gc.rectangle("line",x-30,y,30,30,4)
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elseif keyHold==3 then
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elseif curPen==3 then
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gc.setLineWidth(3)
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gc.line(x-15,y,x-30,y+15)
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gc.line(x,y,x-30,y+30)
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@@ -315,46 +304,34 @@ function scene.draw()
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--Draw smart pen path
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if #penPath>0 then
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gc.setLineWidth(4)
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if keyHold==1 then
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if penMode==0 then
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if penType==-2 then
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if #penPath<=5 then
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gc.setColor(COLOR.rainbow_light(TIME()*6.2))
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else
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gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
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end
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for i=1,#penPath do
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gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
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end
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elseif penType==-1 then
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gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
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end
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elseif penType==0 then
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gc.setColor(1,0,0)
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
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end
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if penMode==0 then
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if pens[curPen]==-2 then
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if #penPath<=5 then
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gc.setColor(COLOR.rainbow_light(TIME()*6.2))
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else
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local c=minoColor[penType]
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gc.setColor(c[1],c[2],c[3],.7+.2*math.sin(TIME()*12.6))
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for i=1,#penPath do
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gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
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end
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gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
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end
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else
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for i=1,#penPath do
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gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
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end
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elseif pens[curPen]==-1 then
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gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
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end
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elseif pens[curPen]==0 then
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gc.setColor(1,0,0)
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
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end
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else
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local c=minoColor[pens[curPen]]
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gc.setColor(c[1],c[2],c[3],.7+.2*math.sin(TIME()*12.6))
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for i=1,#penPath do
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gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
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end
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end
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elseif keyHold==2 then
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gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
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end
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elseif keyHold==3 then
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else
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gc.setColor(1,0,0)
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for i=1,#penPath do
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gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
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@@ -370,38 +347,79 @@ function scene.draw()
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mStr(#FIELD,100,600)
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gc.rectangle("fill",50,600,100,6)
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--Draw pen color
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--Draw mouse & pen color
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gc.translate(560,475)
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--Right mouse button
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gc.setLineWidth(3)
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gc.setColor(1,1,1,.9)
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gc.line(52,5,75,35)
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gc.line(75,5,52,35)
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--Left mouse button
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if penType>0 then
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gc.setColor(minoColor[penType])
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--Mouse
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gc.setLineWidth(2)
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gc.rectangle("line",0,0,80,110,5)
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gc.line(0,40,80,40)
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gc.line(33,0,33,25,47,25,47,0)
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gc.line(40,25,40,40)
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--Left button
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if pens[1]>0 then
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gc.setColor(minoColor[pens[1]])
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gc.rectangle("fill",5,5,23,30)
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elseif penType==-1 then
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elseif pens[1]==-1 then
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gc.setColor(1,1,1)
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gc.line(5,5,28,35)
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gc.line(28,5,5,35)
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elseif penType==-2 then
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elseif pens[1]==-2 then
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if penMode==0 then
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gc.setLineWidth(13)
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gc.setColor(COLOR.rainbow(TIME()*12.6))
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gc.rectangle("fill",5,5,23,30)
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else
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gc.setLineWidth(3)
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gc.setColor(1,0,0)
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gc.line(5,5,28,35)
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gc.line(28,5,5,35)
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end
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end
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--Draw mouse
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gc.setLineWidth(2)
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gc.setColor(1,1,1)
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gc.rectangle("line",0,0,80,110,5)
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gc.line(0,40,80,40)
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gc.line(33,0,33,40)
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gc.line(47,0,47,40)
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--Right button
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if pens[2]>0 then
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gc.setColor(minoColor[pens[2]])
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gc.rectangle("fill",52,5,23,30)
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elseif pens[2]==-1 then
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gc.setColor(1,1,1)
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gc.setLineWidth(3)
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gc.line(52,5,75,35)
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gc.line(75,5,52,35)
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elseif pens[2]==-2 then
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if penMode==0 then
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gc.setLineWidth(13)
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gc.setColor(COLOR.rainbow(TIME()*12.6))
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gc.rectangle("fill",52,5,23,30)
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else
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gc.setLineWidth(3)
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gc.setColor(1,0,0)
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gc.line(52,5,75,35)
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gc.line(75,5,52,35)
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end
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end
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--Middle button
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if pens[3]>0 then
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gc.setColor(minoColor[pens[3]])
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gc.rectangle("fill",35,2,10,21)
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elseif pens[3]==-1 then
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gc.setColor(1,1,1)
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gc.setLineWidth(2)
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gc.line(35,2,45,23)
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gc.line(45,2,35,23)
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elseif pens[3]==-2 then
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if penMode==0 then
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gc.setLineWidth(13)
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gc.setColor(COLOR.rainbow(TIME()*12.6))
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gc.rectangle("fill",35,2,10,21)
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else
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gc.setLineWidth(3)
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gc.setColor(1,0,0)
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gc.line(35,2,45,23)
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gc.line(45,2,35,23)
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end
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end
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gc.translate(-560,-475)
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--Confirm reset
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@@ -419,7 +437,7 @@ function scene.draw()
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end
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end
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local function setPen(i)return function()penType=i end end
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local function setPen(i)return function(k)pens[k]=i end end
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scene.widgetList={
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WIDGET.newText{name="title", x=1020,y=5,font=70,align="R"},
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WIDGET.newText{name="subTitle", x=1030,y=50,font=35,align="L",color="H"},
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