调整bagP1inf序列模式位置
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@@ -476,7 +476,7 @@ do-- Mod data
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},
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},
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{no=19,id="CS",name="customSeq",
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color='lB',
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key="b",x=680,y=470,color='lB',
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list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb','bagP1inf'},
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list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb'},
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func=function(P,O) P.gameEnv.sequence=O end,
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func=function(P,O) P.gameEnv.sequence=O end,
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unranked=true,
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unranked=true,
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},
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},
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@@ -70,6 +70,11 @@ local seqGenBanner=setmetatable({
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{'fRect',70-2,5-2,4,4},
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{'fRect',70-2,5-2,4,4},
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{'fRect',80-1,5-1,2,2},
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{'fRect',80-1,5-1,2,2},
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},
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},
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bagP1inf=GC.DO{100,10,
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{'fRect',10,4,40,2},
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{'fRect',55,4,20,2},
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{'fRect',80,4,10,2},
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},
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rnd=GC.DO{100,10,
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rnd=GC.DO{100,10,
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{'fRect',30-3,1,6,6},
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{'fRect',30-3,1,6,6},
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{'fRect',70-3,1,6,6},
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{'fRect',70-3,1,6,6},
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@@ -91,11 +96,6 @@ local seqGenBanner=setmetatable({
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fixed=GC.DO{100,10,
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fixed=GC.DO{100,10,
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{'fRect',40,4,20,2},
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{'fRect',40,4,20,2},
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},
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},
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bagP1inf=GC.DO{100,10,
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{'fRect',10,4,40,2},
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{'fRect',55,4,20,2},
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{'fRect',80,4,10,2},
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},
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},{__index=function(self,k)
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},{__index=function(self,k)
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self[k]=self.none
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self[k]=self.none
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return self.none
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return self.none
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@@ -174,7 +174,7 @@ scene.widgetList={
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WIDGET.newText{name='subTitle',x=530,y=50,lim=170,font=35,align='L',color='H'},
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WIDGET.newText{name='subTitle',x=530,y=50,lim=170,font=35,align='L',color='H'},
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WIDGET.newSelector{name='sequence',x=1080,y=60,w=200,color='Y',
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WIDGET.newSelector{name='sequence',x=1080,y=60,w=200,color='Y',
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list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb','loop','fixed','bagP1inf'},
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list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb','loop','fixed'},
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disp=CUSval('sequence'),code=CUSsto('sequence')
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disp=CUSval('sequence'),code=CUSsto('sequence')
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},
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},
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