模式文件中改用玩家的随机而非系统随机,便于正确回放
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@@ -1,4 +1,4 @@
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local max,rnd=math.max,math.random
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local max=math.max
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return{
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color=color.lYellow,
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env={
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@@ -12,10 +12,10 @@ return{
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if P.modeData.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
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local t=max(300,480-12*P.modeData.event)
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local p=#P.atkBuffer+1
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P.atkBuffer[p] ={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}
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P.atkBuffer[p+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
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P.atkBuffer[p+2]={pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}
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P.atkBuffer[p+3]={pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}
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P.atkBuffer[p] ={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}
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P.atkBuffer[p+1]={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
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P.atkBuffer[p+2]={pos=P:RND(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}
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P.atkBuffer[p+3]={pos=P:RND(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}
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P.atkBuffer.sum=P.atkBuffer.sum+20
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P.stat.recv=P.stat.recv+20
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if P.modeData.event==31 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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