模式文件中改用玩家的随机而非系统随机,便于正确回放

This commit is contained in:
MrZ_26
2020-08-09 02:02:43 +08:00
parent 10c3157ad1
commit d4cd90cfea
18 changed files with 70 additions and 72 deletions

View File

@@ -1,4 +1,4 @@
local max,rnd=math.max,math.random
local max=math.max
return{
color=color.red,
env={
@@ -9,7 +9,7 @@ return{
P.modeData.counter=P.modeData.counter+1
if P.modeData.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
local t=max(60,90-P.modeData.event)
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
P.atkBuffer.sum=P.atkBuffer.sum+4
P.stat.recv=P.stat.recv+4
if P.modeData.event==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end