模式文件中改用玩家的随机而非系统随机,便于正确回放
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@@ -1,4 +1,4 @@
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local max,rnd=math.max,math.random
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local max=math.max
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return{
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color=color.magenta,
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env={
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@@ -11,9 +11,9 @@ return{
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if P.modeData.counter>=max(60,180-2*P.modeData.event)and B.sum<15 then
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B[#B+1]=
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P.modeData.event%3<2 and
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{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
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{pos=P:RND(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
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or
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{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
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{pos=P:RND(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
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local R=(P.modeData.event%3<2 and 1 or 3)
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B.sum=B.sum+R
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P.stat.recv=P.stat.recv+R
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