模式文件中改用玩家的随机而非系统随机,便于正确回放
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@@ -1,4 +1,4 @@
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local rnd,min,rem=math.random,math.min,table.remove
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local min,rem=math.min,table.remove
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return{
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color=color.red,
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env={
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@@ -88,7 +88,7 @@ return{
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::END::
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freeRow.discard(height)
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P:getNext(res[rnd(#res)])
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P:getNext(res[P:RND(#res)])
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end
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end,
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target=100,dropPiece=PLY.reach_winCheck,
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