demo玩家不再有极简错误音效
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@@ -30,15 +30,15 @@ local gameEnv0={
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drop=60,lock=60,
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drop=60,lock=60,
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wait=0,fall=0,
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wait=0,fall=0,
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_20G=false,bone=false,
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bone=false,
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next=6,
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next=6,
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hold=true,oncehold=true,
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hold=true,oncehold=true,
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ospin=true,
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ospin=true,
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sequence="bag",
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sequence="bag",
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freshMethod=NULL,
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freshMethod=NULL,
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bag={1,2,3,4,5,6,7},
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bag={1,2,3,4,5,6,7},
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mission=NULL,
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face=NULL,skin=NULL,
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face=NULL,skin=NULL,
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mission=NULL,
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life=0,
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life=0,
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pushSpeed=3,
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pushSpeed=3,
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@@ -2287,13 +2287,13 @@ do--player.drop(P)--Place piece
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P.stat.finesseRate=P.stat.finesseRate+finePts
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P.stat.finesseRate=P.stat.finesseRate+finePts
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if finePts<4 then
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if finePts<4 then
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P.stat.extraPiece=P.stat.extraPiece+1
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P.stat.extraPiece=P.stat.extraPiece+1
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if P.gameEnv.fineKill then
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if ENV.fineKill then
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P:lose()
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P:lose()
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end
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end
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if P.sound then
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if P.sound then
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if P.gameEnv.fineKill then
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if ENV.fineKill then
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SFX.play("finesseError_long",.6)
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SFX.play("finesseError_long",.6)
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elseif setting.fine then
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elseif ENV.fine then
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SFX.play("finesseError",.8)
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SFX.play("finesseError",.8)
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end
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end
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end
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end
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@@ -3113,20 +3113,11 @@ function PLY.newDemoPlayer(id,x,y,size)
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P.draw=Pdraw_demo
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P.draw=Pdraw_demo
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P.control=true
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P.control=true
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P.gameEnv={
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P.gameEnv={
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drop=1e99,lock=1e99,
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das=10,arr=2,sddas=2,sdarr=2,
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wait=10,fall=20,
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next=6,hold=true,
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oncehold=true,
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das=10,arr=2,
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sddas=2,sdarr=2,
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swap=true,
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swap=true,
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--Visual
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block=true,
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ghost=setting.ghost,
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ghost=setting.ghost,
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center=setting.center,
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center=setting.center,
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bone=false,
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smooth=setting.smooth,
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smooth=setting.smooth,
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grid=setting.grid,
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grid=setting.grid,
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text=setting.text,
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text=setting.text,
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@@ -3137,20 +3128,25 @@ function PLY.newDemoPlayer(id,x,y,size)
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clearFX=setting.clearFX,
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clearFX=setting.clearFX,
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shakeFX=setting.shakeFX,
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shakeFX=setting.shakeFX,
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mindas=0,minarr=0,minsdarr=0,
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drop=1e99,lock=1e99,
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sequence="bag",
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wait=10,fall=20,
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bone=false,
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next=6,
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hold=true,oncehold=true,
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ospin=true,
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ospin=true,
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noTele=false,
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sequence="bag",
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easyFresh=true,
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visible="show",
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freshLimit=1e99,
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life=1e99,
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pushSpeed=3,
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bag={1,2,3,4,5,6,7},
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bag={1,2,3,4,5,6,7},
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face={0,0,0,0,0,0,0},
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face={0,0,0,0,0,0,0},
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skin=setting.skin,
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skin=setting.skin,
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mission=false,
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life=1e99,
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pushSpeed=3,
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block=true,
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noTele=false,
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visible="show",
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freshLimit=1e99,easyFresh=true,
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mindas=0,minarr=0,minsdarr=0,
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}
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}
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applyGameEnv(P)
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applyGameEnv(P)
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prepareSequence(P)
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prepareSequence(P)
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