修复提前硬降失效
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@@ -388,8 +388,8 @@ function gameStart()
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SFX.play("start")
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for P=1,#players do
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P=players[P]
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P:popNext()
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P.timing=true
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P.control=true
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P.timing=true
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P:popNext()
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end
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end
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@@ -1541,7 +1541,10 @@ function player.popNext(P)--Pop next queue to hand
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end
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--IHdS
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if _[6]then P.act.hardDrop(P)_[6]=false end
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if _[6]then
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P.act.hardDrop(P)
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_[6]=false
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end
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end
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end
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