NETPLY模块删掉一堆方法,先外部直接改数据,玩家会根据状态更换样式
游戏开始/结束时自主同步正确的服务端玩家状态
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@@ -27,15 +27,15 @@ local function _hideReadyUI()
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end
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local function _setCancel()
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if NETPLY.getSelfPlayMode()=='Gamer' then
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NET.player_setReadyMode(false)
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if NETPLY.map[USER.uid].playMode=='Gamer' then
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NET.player_setReady(false)
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else
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NET.player_setPlayMode('Gamer')
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end
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end
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local function _setReady()
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NET.player_setPlayMode('Gamer')
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NET.player_setReadyMode(true)
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NET.player_setReady(true)
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end
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local function _setSpectate()
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NET.player_setPlayMode('Spectator')
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@@ -157,7 +157,7 @@ function scene.keyDown(key,isRep)
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end
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elseif not _hideReadyUI() then
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if key=='space' then
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if NETPLY.getSelfPlayMode()~='Gamer' then
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if NETPLY.map[USER.uid].playMode~='Gamer' then
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(kb.isDown('lctrl','rctrl','lalt','ralt') and _setSpectate or _setReady)()
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else
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_setCancel()
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@@ -207,6 +207,10 @@ function scene.update(dt)
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if not TASK.getLock('netPlaying') then
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playing=false
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BG.set()
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for i=1,#NETPLY.list do
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NETPLY.list[i].readyMode='Standby'
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end
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NET.freshRoomAllReady()
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return
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else
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local P1=PLAYERS[1]
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@@ -246,6 +250,9 @@ function scene.update(dt)
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upstreamProgress=1
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resetGameData('n',NET.seed)
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NETPLY.mouseMove(0,0)
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for i=1,#NETPLY.list do
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NETPLY.list[i].readyMode='Playing'
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end
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end
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end
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end
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@@ -284,7 +291,7 @@ function scene.draw()
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setFont(25)
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gc_printf(NET.roomState.info.name,0,685,1270,'right')
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setFont(40)
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gc_print(NETPLY.getCount().."/"..NET.roomState.capacity,70,655)
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gc_print(#NETPLY.list.."/"..NET.roomState.capacity,70,655)
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if NET.roomState.private then
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gc_draw(IMG.lock,30,668)
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end
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@@ -308,8 +315,8 @@ function scene.draw()
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gc_print("M",430,10)
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end
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end
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local function _hideF_ready() return _hideReadyUI() or (NETPLY.getSelfPlayMode()=='Spectator' or NETPLY.getSelfReadyMode()=='Ready') end
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local function _hideF_standby() return _hideReadyUI() or not (NETPLY.getSelfPlayMode()=='Spectator' or NETPLY.getSelfReadyMode()=='Ready') end
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local function _hideF_ready() return _hideReadyUI() or (NETPLY.map[USER.uid].playMode=='Spectator' or NETPLY.map[USER.uid].readyMode=='Ready') end
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local function _hideF_standby() return _hideReadyUI() or not (NETPLY.map[USER.uid].playMode=='Spectator' or NETPLY.map[USER.uid].readyMode=='Ready') end
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scene.widgetList={
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textBox,
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inputBox,
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