NETPLY模块删掉一堆方法,先外部直接改数据,玩家会根据状态更换样式
游戏开始/结束时自主同步正确的服务端玩家状态
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@@ -406,7 +406,6 @@ function PLY.newRemotePlayer(id,mini,p)
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P.draw=ply_draw.norm
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P:startStreaming()
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NETPLY.setPlayerObj(p,P)
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P.uid=p.uid
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P.username=USERS.getUsername(p.uid)
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P.sid=NET.uid_sid[p.uid]
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