整理代码

This commit is contained in:
MrZ626
2021-01-05 19:45:05 +08:00
parent c0e44b324b
commit cf57caea70
9 changed files with 19 additions and 35 deletions

View File

@@ -13,7 +13,7 @@ function back.init()
video=love.data.decompress("string","zlib",love.filesystem.read("parts/backgrounds/badapple.dat")) video=love.data.decompress("string","zlib",love.filesystem.read("parts/backgrounds/badapple.dat"))
end end
t=0 t=0
BG.resize() back.resize()
end end
function back.resize() function back.resize()
local W,H=SCR.w,SCR.h local W,H=SCR.w,SCR.h

View File

@@ -7,7 +7,7 @@ local shader=SHADER.grad1
local t local t
function back.init() function back.init()
t=rnd()*2600 t=rnd()*2600
BG.resize() back.resize()
end end
function back.resize() function back.resize()
shader:send("w",SCR.W) shader:send("w",SCR.W)

View File

@@ -12,7 +12,7 @@ function back.init()
t=rnd(2600) t=rnd(2600)
fan=title_fan fan=title_fan
petal={} petal={}
BG.resize() back.resize()
end end
function back.update() function back.update()
t=t+1 t=t+1

View File

@@ -10,7 +10,6 @@ local firework,particle
function back.init() function back.init()
t=26 t=26
firework,particle={},{} firework,particle={},{}
BG.resize()
end end
function back.update(dt) function back.update(dt)
t=t-1 t=t-1

View File

@@ -11,7 +11,7 @@ local snow
function back.init() function back.init()
t=0 t=0
snow={} snow={}
BG.resize() back.resize()
end end
function back.update() function back.update()
t=t+1 t=t+1

View File

@@ -26,7 +26,7 @@ function back.init()
end end
gc.pop() gc.pop()
gc.setCanvas() gc.setCanvas()
BG.resize() back.resize()
end end
function back.resize() function back.resize()
crystal={} crystal={}

View File

@@ -6,18 +6,12 @@ local mStr=mStr
local scene={} local scene={}
local board local board,cx,cy
local cx,cy local startTime,time
local startTime local move,state
local time
local move
local state
local color local color,blind
local blind local slide,pathVis,revKB
local slide
local pathVis
local revKB
function scene.sceneInit() function scene.sceneInit()
BG.set("rainbow2") BG.set("rainbow2")

View File

@@ -25,14 +25,10 @@ local levels={
local scene={} local scene={}
local levelName local levelName,targetString
local targetString local startTime,time
local progress local state,progress
local frameKeyCount local frameKeyCount,mistake
local mistake
local startTime
local time
local state
function scene.sceneInit() function scene.sceneInit()
BG.set("bg2") BG.set("bg2")

View File

@@ -9,16 +9,11 @@ local mStr=mStr
local scene={} local scene={}
local board local board,rank
local rank local blind,disappear
local blind local startTime,time
local disappear local state,progress
local tapFX local tapFX,mistake
local startTime
local time
local mistake
local state
local progress
function scene.sceneInit() function scene.sceneInit()
BG.set("space") BG.set("space")
BGM.play("way") BGM.play("way")