[change file directory]
This commit is contained in:
741
parts/updateLog.lua
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741
parts/updateLog.lua
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@@ -0,0 +1,741 @@
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local S=[=[
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"Patron"(time ordered,may not accurate):
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[rmb100+]:
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那没事了(T6300)
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加油啊,钉钉动了的大哥哥(T3228)
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||||
弥佑瑶
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Alan
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||||
幽灵3383
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靏鸖龘龘
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||||
込余
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||||
[rmb10+]:
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||||
八零哥 蕴空之灵 gggf127 dtg
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ThTsOd Fireboos 金巧 10元
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||||
立斐 Deep_Sea 时雪 yyangdid
|
||||
sfqr 心痕 Sasoric 夏小亚
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||||
仁参 乐↗乐↘ 喜欢c4w的ztcjoin 面包
|
||||
蠢熏 潘一栗 Lied 星街书婉
|
||||
祝西 829 e m*12 我永远爱白银诺艾尔(鹏
|
||||
PCX kagura77 呆喂 GlowingEmbers
|
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轩辕辚 HimuroAki TCV100 tech有养成系统了@7065
|
||||
HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思 世界沃德
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蓝绿 天生的魔法师 saki 琳雨空
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Thanks!!!
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Future outlook:
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New mode:
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PUYO
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game tutorial
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finesse tutorial
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game Abbr. test
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backfire
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finesse exam(3next, 1pt/mino, drop to score)
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round-based dig
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bigbang
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rhythm
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combo
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square
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field shifting(left/right)
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task survival
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dig practice
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dig zen
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sprint_symmetry
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hidden: sound only
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reverb (often repeat a piece many times)
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KPP-locked
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parkour
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Other:
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mod system with:
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block hidden
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field hidden
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up-hidden
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low-hidden
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next hidden
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field flip(LR/UD)
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no fail(∞ lives)
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mini games:
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15 puzzle
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mine sweeper
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2048
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tank battle
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time-based-rank for master advanced mode(1:58/2:28/3:03/300P/100P)
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简易防沉迷系统
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full-key control
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dragging control
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"next" SFX
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new layout of player (rectangle so stupid)
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better drop FX
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60+ fps supporting
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in-game document
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lang setting page
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game recording
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new widgets (joystick etc.)
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custom sequence(TTT!)
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splashing block
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cool backgrounds
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more graphic FXs & 3D features & animations
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Encrypt source code (compile to byte code)
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network game
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new AI: task-Z
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0.8.25: Custom Sequence Update
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new:
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--TODO: custom sequence
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changed:
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little easier to get S in PC challenge (easy mode)
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easier to get S in infinite mode
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code:
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file sorted
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fixed:
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hard move won't deactive "spin"
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do not clear dead enemies' field
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show ghost's center when ghost is off
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0.8.24: Bug Fixed
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new:
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ready to refuse auto-formating stats. if update from versions too old
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changed:
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little changing of pentomino wallkick list
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fixed:
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incorrect color of P/Q
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rank of petomino may be [custom]
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0.8.23: Details Update
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new:
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new hidden BGM: Hay what kind of feeling
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now can reset all data (hidden)
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changed:
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add a stat "offset", used to avoid strange radar chart in Attack Mode, show in total stat page only
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6 more X-spin-wallkick added
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fixed:
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speed dial do not moving
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do not show 20+ combo
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0.8.22: Shader Update
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new:
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new background: aura (using shader)
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new BGM: Far
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X-spin added
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visual effects for when the player is in danger
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staff page added
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changed:
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remake several backgrounds with shader, instead of image
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kick-list of pentomino optimized
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all backgounds fix screen correctly (maybe)
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won't show "open saving folder" button on mobile devices
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wallkick of J/L-180° spin changed
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reset all settings
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code:
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player generator optimized by FinnTenzor
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player system moduled
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fixed:
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rotating x do not fresh lock delay
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error after reset skin/dir. in pentomino mode
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some times error when any AI exists (wrong kickList code)
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0.8.21: Bug Fixed
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changed:
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shape of speed dial changed
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range of FX values changed
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shape of speed dial changed
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fixed:
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error in modes with ai (rotate O in its rotation system, cause some strange error)
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0.8.19/20: Fantastic Global Update II
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new:
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new clearing FX
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pentomino with new rotation system (testing)
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new PC training mode with over 1000 quiz
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new English translation by @MattMayuga#8789
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new language: ???
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language-setting page
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[C B A S SS]→[D C B A S]
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powerinfo switch
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changed:
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resume/quit key changed on pause page (quit with Q, resume with esc)
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warning when back to pause page from setting page
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some FX based on real time
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tiny change (almost nothing) changed for powerInfo
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page turing of in-game update log changed
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readable update log of 0.8+ ver
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some new "tips"
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add ENG ver. document(not in game)
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code:
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swap id of J/L
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wall-kick list easier to read
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no utf8 char in code/comments
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less global variables
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light module optimized (but not used)
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code optimized
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fixed:
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impossible to get SS in attacker mode
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0.8.18: Details Update II
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new:
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adjustable virtualkey SFX & VIB
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changed:
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add discord link in ENG mode
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change par time/piece of sprint/battle/round mode
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info on pause page more clearly
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faster spaceBG rendering
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updateLog editted
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code:
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delete all removable "goto"s!
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callback system moduled, main.lua easy to read
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0.8.17: Details Update
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new:
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bag seperating line switch
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better radar chart & statistics on pause page
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new generator method for drought mode, more difficult to finish
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virtualkey pressing SFX
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changed:
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combo counter changed
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rule of infinite dig changed
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no drop/lock FX in two hardest hidden modes, make them harder
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TSD-easy will auto finish when reach 20TSDs
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solo/round AI setting changed
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show text when entering debug mode
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SFX when enter recording mode
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remove full speed loading
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code:
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launching sound divided to SFX&VOC two parts
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delete many "goto"s
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vocal system moduled
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language system moduled, easier to add new languages
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fixed:
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forgot to load language
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error animation in control setting
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error when paste map containing darkgreen block
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moving block when changing target in t49/t99
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font error in patron list
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do not reset pause count when restart
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0.8.16: Fantastic Global Update
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new:
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new statistic page with:
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Radar chart which shows some important info. of player's performance
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count each clear/spin for each piece(old data will be splited averagely)
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linux version!
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welcome vocal by MrZ
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rank label on mode icon(C→B→A→S→SS)
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new J/L-spin: R→2/L→2(0,-1)
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new O-spin-J/L method!
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new tele-ospin method!
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support out frame of skins with transparent pixels
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DAS system remade, no bugs any more!(probably)
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Initial hold/rotate/move switch!
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display ms in control setting
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super secret option
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changed:
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cannot initial hold in a row any more
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new randomizer for drought2
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half-clear judging method changed
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new background system(well, it doesn't look much different but space BG)
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now can loading at full speed with Dblclick/space/enter
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add alipay paycode to help page
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better sequence randomizer
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code:
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first shader applied for white frame of falling block
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many many module packed, easy to manage
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bgm module changed, probably no bug
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4 devMode now
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fixed:
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error when set to max 0 next
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AI sequence initializing error when face setting changed
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DAS error
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0.8.15: Bug Fixed
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new:
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can switch line-clear text now
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new attack way "Clear"(half-clear)
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give every update a name!
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changed:
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animation time of lock effect little changed
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bone block of ball-skin changed
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AI change target more slowly
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Author.dignity-=1
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fixed:
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180° I spin kicklist error
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AI will kill itself when spawn dir. of mino changed
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error when reach 400 in 20G(Lunatic)
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error block color in modes with starting field
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0.8.14: Cool FX
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new:
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click/tap/any-key to skip loading animation
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lock animation
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changed:
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display scene info when error
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code:
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many optimization
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fixed:
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error when attack
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error garbage line color
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error in finesse checking
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some times error when touch screen
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touch/press release with no press, then error
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0.8.13: O-spin Update++
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new:
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a independent page to set DAS/ARR, with an animation for preview
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changed:
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new virtualkey animation
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freer drawing mode(Incompatible with old ver.)
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combo&b3b attack changed
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score of spins little changed
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fixed:
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wrong behavior in pause scene
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ospin error in 0.8.12
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memory leakage in t49/t99
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unnatural behavior of widgets
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0.8.12: Bountful Update
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new:
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layout setting: skin system with customizable block color/direction
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more information when pause
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block has more color(7→11)
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skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
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changed:
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BGM secret7's Inst. changed
|
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more stable space background
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stat format changed when pause/stat menu
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opaque background in pause when playing, transparent after game
|
||||
canceled invalid game
|
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easier to unlock custom mode
|
||||
some text changed
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code:
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||||
better line-clear process
|
||||
merge event.lua to player.lua
|
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new skin image format
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same format for all file
|
||||
better virtualkey-scanning opportunity, bit faster when many AI
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||||
some player-method name changed
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||||
fixed:
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||||
an error of pause button
|
||||
score may be float number
|
||||
many syntax errors of texts
|
||||
crash when paste illegal data to drawing mode
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stage reset problem in t49/t99
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wrong info in tech-L/U/U+ mode
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0.8.11: Total Update
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||||
changed:
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||||
better rule of checking invalid game
|
||||
can setting when pause
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||||
opaque background when pause
|
||||
code:
|
||||
many code optimized(moduled)
|
||||
fixed:
|
||||
receive attack when paused in survivor mode
|
||||
error when pasteboard has block_13
|
||||
must hold R to restart when finished the game
|
||||
sth about screen size
|
||||
some O-spin error
|
||||
error line counting when pc(full b2b)
|
||||
|
||||
0.8.10: Cool Update
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||||
new:
|
||||
new BGM:Distortion(master-final)
|
||||
all background darker
|
||||
cooler error page
|
||||
fixed:
|
||||
error when finish master/ultra mode
|
||||
shakeFX no effect when below 3
|
||||
|
||||
0.8.9: System Detail Update
|
||||
new:
|
||||
invalid game when pause too much
|
||||
quick play re-added
|
||||
new BGM: Oxygen(c4w&pc training)
|
||||
changed:
|
||||
space background little changed
|
||||
|
||||
0.8.8+: Bug-Fix Update
|
||||
fixed many fatal bugs
|
||||
|
||||
0.8.8: Space BG Update
|
||||
new:
|
||||
background now is cool space with "planets" and "stars", instead of boring falling tetrominos
|
||||
no black side in any screen size
|
||||
adjustable waiting time before start
|
||||
ajustable maxnext count
|
||||
marked the modes with limited das/arr
|
||||
new error page and a new voice
|
||||
add many fatal bugs
|
||||
changed:
|
||||
simple records with date
|
||||
tiny change in rotate system(JL pistol-spin)
|
||||
better board copy/paste
|
||||
an unlock-all easter egg
|
||||
fixed:
|
||||
press invisible func key
|
||||
some mode error
|
||||
|
||||
0.8.7: Game Detail Update
|
||||
new:
|
||||
support 2^n G falling speed
|
||||
changed:
|
||||
better user experience in mode selecting
|
||||
speed of marathon mode changed
|
||||
code:
|
||||
shorter clipboard string(when air above)
|
||||
attack system/score system little changed
|
||||
fixed:
|
||||
wrong behaviour of rank system
|
||||
error when enter some mode(again!)
|
||||
|
||||
0.8.6: System Detail Update
|
||||
new:
|
||||
can adjust gamepad keysetting
|
||||
add SFX when enter game
|
||||
changed:
|
||||
map GUI little adjusted
|
||||
event system little changed(no control when scene swapping)
|
||||
fixed:
|
||||
wrong behaviour of rank system
|
||||
error when enter some mode
|
||||
|
||||
0.8.5-: Exploration Update
|
||||
new:
|
||||
mode map!Brandly new GUI for mode selecting
|
||||
mode unlock system, not that scary for noob
|
||||
every mode has rank calculating method(may some mistakes/inappropriate number)
|
||||
save 10 best recoreds for each mode
|
||||
can save/share custom map now
|
||||
"new mode": Big Bang
|
||||
changed:
|
||||
button appearance changed
|
||||
better widget performence
|
||||
remove Qplay
|
||||
fixed:
|
||||
many bugs
|
||||
|
||||
0.8.4: Miya Update II
|
||||
changed:
|
||||
vocal more natural(important, may cause new bug)
|
||||
a bit better performence on mobile devices
|
||||
fixed:
|
||||
some fatal bugs
|
||||
|
||||
0.8.3: Miya Update
|
||||
new:
|
||||
new widget appearence
|
||||
cuter miya
|
||||
|
||||
0.8.2: Graphics Update
|
||||
new:
|
||||
miya figure added
|
||||
new widget appearence
|
||||
changed:
|
||||
GUI adjusted
|
||||
fixed:
|
||||
some bugs
|
||||
|
||||
0.8.1: Power Info Update
|
||||
changed:
|
||||
more FX level
|
||||
better battery info displaying
|
||||
3 next in GMroll
|
||||
fixed:
|
||||
some bugs
|
||||
|
||||
0.8.0: Small Update
|
||||
new:
|
||||
better update log from now on(2020.5.2)
|
||||
changed:
|
||||
more details
|
||||
code:
|
||||
remade text system
|
||||
fixed:
|
||||
some bugs
|
||||
|
||||
0.7.35: Bug Fixed
|
||||
yeah, only bug fixed
|
||||
|
||||
0.7.34: Voice Update+
|
||||
replace most voice
|
||||
shaking FX more natural
|
||||
|
||||
0.7.33+: Bot Update
|
||||
MORE POWERFUL 9-stack AI
|
||||
add stereo-setting slider
|
||||
code optimized
|
||||
bug fixed
|
||||
|
||||
0.7.32: Virtualkey Update+
|
||||
Blind-GM now show section directly
|
||||
easier&more standard classic mode
|
||||
can switch Virtualkey's auto dodging
|
||||
in-game setting
|
||||
code optimized
|
||||
bug fixed
|
||||
|
||||
0.7.31: Stereo Update
|
||||
stereo system
|
||||
fixed a problem in finesse calculating
|
||||
|
||||
0.7.30: Virtualkey Update
|
||||
auto-tracking virtual key, adjustable parameters!
|
||||
can switch on/off virtuakeys
|
||||
add 7 more key
|
||||
better finesse rate calculating
|
||||
block generating position on Y-axis changed
|
||||
new icon for android
|
||||
can use preset in custom mode with keyboard
|
||||
adjusted GUI
|
||||
many bug fixed
|
||||
|
||||
0.7.28: Finesse Update
|
||||
add fineese check(almost useful)
|
||||
code optimized
|
||||
|
||||
0.7.27: O-spin Update+
|
||||
super O transform system
|
||||
optimized system(no used)
|
||||
bug fixed
|
||||
|
||||
0.7.26: Bug Fixed
|
||||
new skin
|
||||
import light lib
|
||||
many bug fixed
|
||||
|
||||
0.7.25: Demo Update
|
||||
demo play at main menu
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
||||
many bug fixed
|
||||
|
||||
0.7.23/24: Feast of Hearing
|
||||
all bgm remade
|
||||
more settings with brand new GUI!
|
||||
new mode: Master-Final
|
||||
new modes: attacker & defender(not survivor!)
|
||||
add restart button when pause
|
||||
Code Clear added, face it bravely!(Windows only)
|
||||
change falling animation
|
||||
new GUI details
|
||||
louder sound
|
||||
code optimized
|
||||
many bugs fixed
|
||||
|
||||
0.7.22: Graphics Update
|
||||
scoring system
|
||||
smooth dropping
|
||||
can change FX level
|
||||
new attaking FX
|
||||
new bone skin
|
||||
battery info/time display
|
||||
in-game update log(this page)
|
||||
fast game
|
||||
much many more better GUI details
|
||||
add EXTRA level of survivor mode
|
||||
adjust difficulty of Tech mode
|
||||
compressed setting/data
|
||||
support 10% step alpha of virtual key
|
||||
many code optimized&bugs fixed
|
||||
|
||||
0.7.21: Title Update
|
||||
new title image
|
||||
more GUI details
|
||||
many bugs fixed
|
||||
|
||||
0.7.20: Music Room Update
|
||||
add music room
|
||||
change block/space apperance in draw mode
|
||||
field shake animation
|
||||
default sets of custom options
|
||||
can set BG/BGM in custom mode
|
||||
bug fixed
|
||||
|
||||
0.7.19: Voice Update
|
||||
voice system added(voice by Miya)
|
||||
support macOS!
|
||||
new mode: C4W training
|
||||
rendering of royale mode optimized again
|
||||
add "free cell" in draw mode
|
||||
add 2 new block skins
|
||||
new difficulty in infinite mode
|
||||
new background/sound effect in master mode
|
||||
bug fixed
|
||||
|
||||
0.7.18: Skin Update
|
||||
3 new block skins!(one skin origional by Miya(nya~))
|
||||
better restarting(to prevent mistakenly touching)
|
||||
switch display of puzzle mode
|
||||
adjust UI
|
||||
code optimized
|
||||
default custom options changed to as infinite mode
|
||||
|
||||
0.7.17: Pause Update
|
||||
display game stats when pause
|
||||
more options in statistics
|
||||
better pausing
|
||||
adjust difficulty of Tech mode
|
||||
adjust difficulty of PC training mode
|
||||
adjust vibrate level for mobile devices
|
||||
little optimized
|
||||
bugs fixed
|
||||
|
||||
0.7.16: Game Detail Update
|
||||
change rules of custom puzzle mode
|
||||
change rules of TSD mode
|
||||
better pausing
|
||||
speed optimized
|
||||
adjust difficulty of dig mode
|
||||
bugs fixed
|
||||
|
||||
0.7.15: Puzzle Update
|
||||
can make puzzle by drawing mode
|
||||
can pause game with animation
|
||||
change icon of "Functional key"
|
||||
speed optimized
|
||||
bugs fixed
|
||||
|
||||
0.7.14: Creativity Update
|
||||
drawing mode in custom game
|
||||
adjustable virtual keys with mouse
|
||||
speed optimized
|
||||
rotate also create shade
|
||||
|
||||
0.7.13+: Small Update
|
||||
change difficulty of survivor mode
|
||||
little game rule change
|
||||
bugs fixed(AI control error)
|
||||
|
||||
0.7.13:
|
||||
new:
|
||||
Chinese game name: 方块研究所
|
||||
SUPER COOL instant moving effect
|
||||
new b2b bar style & animation
|
||||
new transition animation
|
||||
changed:
|
||||
change difficulty of master mode
|
||||
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
||||
code reconstructed
|
||||
debug key change to F8
|
||||
fixed:
|
||||
error when seq=his
|
||||
error game area size of custom opponent
|
||||
|
||||
0.7.12: Total Update
|
||||
AI learned to switch attack mode
|
||||
seperate master mode from marathon mode
|
||||
master mode more interesting
|
||||
countdown line in sprint mode
|
||||
smooth BGM swapping
|
||||
new garbage buffer
|
||||
new harddrop&lock SFX feel
|
||||
a bit change of rotate system
|
||||
grid switch
|
||||
swap target by combo key/press
|
||||
some Chinese translaton editted
|
||||
[reconstruct event system]
|
||||
|
||||
0.7.11: Total Update
|
||||
some Chinese translaton editted
|
||||
add bone block in 2 hardest marathon(new block-fresh system)
|
||||
play sound when get badges in royale mode
|
||||
change b2b indicator display method
|
||||
more difficulty of blind mode
|
||||
colorful garbage lines
|
||||
clearer attacking pointer
|
||||
fix 6 next in classic mode
|
||||
add QR code in help page
|
||||
change some detials
|
||||
|
||||
0.7.10: Small Update
|
||||
full Chinese translation
|
||||
add Classic mode
|
||||
change O spin's behaviour
|
||||
bugs fixed
|
||||
|
||||
0.7.9: O-spin Update
|
||||
O spin is a lie
|
||||
better attacking pointer
|
||||
language system
|
||||
change rotate system
|
||||
change BGM&BG set
|
||||
code optimized
|
||||
bugs fixed
|
||||
|
||||
0.7.8: Performance Update
|
||||
GPU usage decreased much more than before
|
||||
add virtual key animation
|
||||
display player's rank after death in royale mode
|
||||
fix sequence error of PC training mode
|
||||
adjust difficulty of suvivor mode
|
||||
code optimized
|
||||
bugs fixed
|
||||
|
||||
0.7.7: Mode Update
|
||||
add dig mode
|
||||
add survivor mode
|
||||
combine some modes
|
||||
change some GUI
|
||||
more SFXs
|
||||
bugs fixed
|
||||
|
||||
0.7.6: Mode Update
|
||||
new font
|
||||
add DIFFICULTY selection
|
||||
virtual keys give visual feedback(PC/phone)
|
||||
add vibration
|
||||
add default set of visual keys
|
||||
add tech mode
|
||||
add drought mode
|
||||
better GUI&change speed&BGM in royale mode
|
||||
more FXs in royale mode
|
||||
fix all attacking bug of royale mode
|
||||
change sequence of TSD-only mode to bag7
|
||||
|
||||
0.7.5: Total Update
|
||||
reduce difficuly of PC training mode, and add more patterns
|
||||
reduce difficuly of death mode
|
||||
add PC challenge mode
|
||||
swapping attack mode for royale mode(AI always use 'Random')
|
||||
royale mode use less GPU
|
||||
new GUI of royale mode
|
||||
add intro scene
|
||||
soft scene swapping
|
||||
adjust other details
|
||||
change game icon
|
||||
adjust GUI of royale mode
|
||||
change sequence of TSD-only mode
|
||||
royale mode use LESS GPU
|
||||
|
||||
0.7.4: Bug Update
|
||||
add a lot of bugs
|
||||
|
||||
0.7.3: Game Detail Update
|
||||
add infinite target in custom
|
||||
fix TSD-only mode result+1 when finishing with a wrong clear
|
||||
change sequence generator of TSD-only mode
|
||||
GUI position editted
|
||||
Fix Screen flow
|
||||
smarter AI
|
||||
|
||||
0.7.2: Mode Update
|
||||
add PC training mode
|
||||
add TSD-only mode
|
||||
remove non-sense s/z spin double
|
||||
GUI position editted
|
||||
grid BG changed
|
||||
smarter AI
|
||||
]=]
|
||||
|
||||
local find,sub=string.find,string.sub
|
||||
local L,c={},0--list, \n counter,
|
||||
local p,p1=1,0--cut start/end pos
|
||||
local EOF=#S
|
||||
|
||||
while true do
|
||||
p1=find(S,"\n",p1+1)
|
||||
c=c+1
|
||||
if c==23 or p1==EOF then
|
||||
L[#L+1]=sub(S,p,p1-1)
|
||||
if p1==EOF then return L end
|
||||
p=p1+1
|
||||
c=0
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user