玩家的随机数生成器独立为四个,尝试避免联网对战时不同步错误,整理代码

This commit is contained in:
MrZ626
2021-05-13 02:34:32 +08:00
parent adbb888fe4
commit cc1261c285
25 changed files with 82 additions and 77 deletions

View File

@@ -11,7 +11,7 @@ return{
D.timer=D.timer+1
if D.timer>=math.max(60,150-D.wave)and P.atkBufferSum<20 then
local t=math.max(60,90-D.wave)
table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
if D.wave==60 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end