玩家的随机数生成器独立为四个,尝试避免联网对战时不同步错误,整理代码
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@@ -11,7 +11,7 @@ return{
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D.timer=D.timer+1
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if D.timer>=math.max(60,150-D.wave)and P.atkBufferSum<20 then
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local t=math.max(60,90-D.wave)
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table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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P.atkBufferSum=P.atkBufferSum+4
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P.stat.recv=P.stat.recv+4
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if D.wave==60 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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