玩家的随机数生成器独立为四个,尝试避免联网对战时不同步错误,整理代码
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@@ -12,10 +12,10 @@ return{
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if D.timer>=math.max(60,180-2*D.wave)and P.atkBufferSum<15 then
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local s
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if D.wave%3<2 then
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table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
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s=1
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else
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table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
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s=3
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end
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P.atkBufferSum=P.atkBufferSum+s
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