玩家的随机数生成器独立为四个,尝试避免联网对战时不同步错误,整理代码

This commit is contained in:
MrZ626
2021-05-13 02:34:32 +08:00
parent adbb888fe4
commit cc1261c285
25 changed files with 82 additions and 77 deletions

View File

@@ -12,10 +12,10 @@ return{
if D.timer>=math.max(60,180-2*D.wave)and P.atkBufferSum<15 then
local s
if D.wave%3<2 then
table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
s=1
else
table.insert(P.atkBuffer,{line=generateLine(P:RND(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
s=3
end
P.atkBufferSum=P.atkBufferSum+s