玩家的随机数生成器独立为四个,尝试避免联网对战时不同步错误,整理代码
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@@ -71,7 +71,7 @@ return{
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end
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FREEROW.discard(height)
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P:getNext(wei[P:RND(#wei)])
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P:getNext(wei[P.seqRND:random(#wei)])
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end
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end
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end,
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